Starting reorganization of files in preparation of separation of client and GUI.
[quassel.git] / gui / gui.cpp
diff --git a/gui/gui.cpp b/gui/gui.cpp
deleted file mode 100644 (file)
index 1924001..0000000
+++ /dev/null
@@ -1,354 +0,0 @@
-/***************************************************************************
- *   Copyright (C) 2005-07 by The Quassel Team                             *
- *   devel@quassel-irc.org                                                 *
- *                                                                         *
- *   This program is free software; you can redistribute it and/or modify  *
- *   it under the terms of the GNU General Public License as published by  *
- *   the Free Software Foundation; either version 2 of the License, or     *
- *   (at your option) any later version.                                   *
- *                                                                         *
- *   This program is distributed in the hope that it will be useful,       *
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
- *   GNU General Public License for more details.                          *
- *                                                                         *
- *   You should have received a copy of the GNU General Public License     *
- *   along with this program; if not, write to the                         *
- *   Free Software Foundation, Inc.,                                       *
- *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
- ***************************************************************************/
-
-#include "gui.h"
-#include "guiproxy.h"
-#include "mainwin.h"
-#include "buffer.h"
-//#include "bufferview.h"
-#include "bufferviewwidget.h"
-#include "util.h"
-
-Client * Client::instanceptr = 0;
-
-Client::ClientMode Client::clientMode;
-QHash<BufferId, Buffer *> Client::buffers;
-QHash<uint, BufferId> Client::bufferIds;
-QHash<QString, QHash<QString, VarMap> > Client::nicks;
-QHash<QString, bool> Client::connected;
-QHash<QString, QString> Client::ownNick;
-QList<BufferId> Client::coreBuffers;
-
-
-Client *Client::instance() {
-  if(instanceptr) return instanceptr;
-  instanceptr = new Client();
-  instanceptr->init();
-  return instanceptr;
-}
-
-void Client::destroy() {
-  delete instanceptr;
-  instanceptr = 0;
-}
-
-Client::Client() {
-  clientProxy = ClientProxy::instance();
-
-  //mainWin = new MainWin();
-
-  _bufferModel = new BufferTreeModel(0);  // FIXME
-
-  connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
-  connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
-  connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
-
-    // TODO: make this configurable (allow monolithic client to connect to remote cores)
-  if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
-  else clientMode = RemoteCore;
-}
-
-void Client::init() {
-  blockSize = 0;
-
-  connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
-  connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
-  connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
-  connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
-
-  connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
-  connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
-
-  connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
-  connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
-  connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
-  connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
-  connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
-  connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
-  connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
-  connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
-  connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
-  connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
-  connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
-  connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
-  connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
-  connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
-  connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
-  connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
-
-  syncToCore();
-
-  layoutTimer = new QTimer(this);
-  layoutTimer->setInterval(0);
-  layoutTimer->setSingleShot(false);
-  connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
-
-  /* make lookups by id faster */
-  foreach(BufferId id, coreBuffers) {
-    bufferIds[id.uid()] = id;  // make lookups by id faster
-    buffer(id);                // create all buffers, so we see them in the network views
-    emit requestBacklog(id, -1, -1);  // TODO: use custom settings for backlog request
-  }
-
-  mainWin = new MainWin();
-  mainWin->init();
-
-}
-
-Client::~Client() {
-  delete mainWin;
-  delete _bufferModel;
-  foreach(Buffer *buf, buffers.values()) delete buf;
-  ClientProxy::destroy();
-
-}
-
-BufferTreeModel *Client::bufferModel() {
-  return instance()->_bufferModel;
-}
-
-void Client::coreConnected() {
-
-}
-
-void Client::coreDisconnected() {
-
-}
-
-void Client::updateCoreData(UserId, QString key) {
-  if(clientMode == LocalCore) return;
-  QVariant data = Global::data(key);
-  recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
-}
-
-void Client::updateLocalData(QString key, QVariant data) {
-  Global::updateData(key, data);
-}
-
-void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
-  if(clientMode == LocalCore) return;
-  QList<QVariant> sigdata;
-  sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
-  //qDebug() << "Sending signal: " << sigdata;
-  writeDataToDevice(&socket, QVariant(sigdata));
-}
-
-void Client::connectToCore(QString host, quint16 port) {
-  // TODO implement SSL
-  socket.connectToHost(host, port);
-}
-
-void Client::disconnectFromCore() {
-  socket.close();
-}
-
-void Client::serverError(QAbstractSocket::SocketError) {
-  emit coreConnectionError(socket.errorString());
-}
-
-void Client::serverHasData() {
-  QVariant item;
-  while(readDataFromDevice(&socket, blockSize, item)) {
-    emit recvPartialItem(1,1);
-    QList<QVariant> sigdata = item.toList();
-    Q_ASSERT(sigdata.size() == 4);
-    ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
-    blockSize = 0;
-  }
-  if(blockSize > 0) {
-    emit recvPartialItem(socket.bytesAvailable(), blockSize);
-  }
-}
-
-/*******************************************************************************************************************/
-
-void Client::networkConnected(QString net) {
-  connected[net] = true;
-  BufferId id = statusBufferId(net);
-  Buffer *b = buffer(id);
-  b->setActive(true);
-  //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
-  // TODO buffersUpdated();
-}
-
-void Client::networkDisconnected(QString net) {
-  foreach(BufferId id, buffers.keys()) {
-    if(id.network() != net) continue;
-    Buffer *b = buffer(id);
-    //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
-    b->setActive(false);
-  }
-  connected[net] = false;
-}
-
-void Client::updateBufferId(BufferId id) {
-  bufferIds[id.uid()] = id;  // make lookups by id faster
-  buffer(id);
-}
-
-BufferId Client::bufferId(QString net, QString buf) {
-  foreach(BufferId id, buffers.keys()) {
-    if(id.network() == net && id.buffer() == buf) return id;
-  }
-  Q_ASSERT(false);  // should never happen!
-  return BufferId();
-}
-
-BufferId Client::statusBufferId(QString net) {
-  return bufferId(net, "");
-}
-
-
-Buffer * Client::buffer(BufferId id) {
-  Client *client = Client::instance();
-  if(!buffers.contains(id)) {
-    Buffer *b = new Buffer(id);
-    b->setOwnNick(ownNick[id.network()]);
-    connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
-    connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
-    connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
-    buffers[id] = b;
-    emit client->bufferUpdated(b);
-  }
-  return buffers[id];
-}
-
-void Client::recvNetworkState(QString net, QVariant state) {
-  connected[net] = true;
-  setOwnNick(net, state.toMap()["OwnNick"].toString());
-  buffer(statusBufferId(net))->setActive(true);
-  VarMap t = state.toMap()["Topics"].toMap();
-  VarMap n = state.toMap()["Nicks"].toMap();
-  foreach(QVariant v, t.keys()) {
-    QString buf = v.toString();
-    BufferId id = bufferId(net, buf);
-    buffer(id)->setActive(true);
-    setTopic(net, buf, t[buf].toString());
-  }
-  foreach(QString nick, n.keys()) {
-    addNick(net, nick, n[nick].toMap());
-  }
-}
-
-void Client::recvMessage(Message msg) {
-  Buffer *b = buffer(msg.buffer);
-
-  Buffer::ActivityLevel level = Buffer::OtherActivity;
-  if(msg.type == Message::Plain || msg.type == Message::Notice){
-    level |= Buffer::NewMessage;
-  }
-  if(msg.flags & Message::Highlight){
-    level |= Buffer::Highlight;
-  }
-  emit bufferActivity(level, b);
-
-  //b->displayMsg(msg);
-  b->appendChatLine(new ChatLine(msg));
-}
-
-void Client::recvStatusMsg(QString net, QString msg) {
-  //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
-
-}
-
-void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
-  foreach(QVariant v, msgs) {
-    layoutQueue.append(v.value<Message>());
-  }
-  if(!layoutTimer->isActive()) layoutTimer->start();
-}
-
-
-void Client::layoutMsg() {
-  if(layoutQueue.count()) {
-    ChatLine *line = new ChatLine(layoutQueue.takeFirst());
-    buffer(line->bufferId())->prependChatLine(line);
-  }
-  if(!layoutQueue.count()) layoutTimer->stop();
-}
-
-void Client::userInput(BufferId id, QString msg) {
-  emit sendInput(id, msg);
-}
-
-void Client::setTopic(QString net, QString buf, QString topic) {
-  BufferId id = bufferId(net, buf);
-  if(!connected[id.network()]) return;
-  Buffer *b = buffer(id);
-  b->setTopic(topic);
-  //if(!b->isActive()) {
-  //  b->setActive(true);
-  //  buffersUpdated();
-  //}
-}
-
-void Client::addNick(QString net, QString nick, VarMap props) {
-  if(!connected[net]) return;
-  nicks[net][nick] = props;
-  VarMap chans = props["Channels"].toMap();
-  QStringList c = chans.keys();
-  foreach(QString bufname, c) {
-    buffer(bufferId(net, bufname))->addNick(nick, props);
-  }
-}
-
-void Client::renameNick(QString net, QString oldnick, QString newnick) {
-  if(!connected[net]) return;
-  QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
-  foreach(QString c, chans) {
-    buffer(bufferId(net, c))->renameNick(oldnick, newnick);
-  }
-  nicks[net][newnick] = nicks[net].take(oldnick);
-}
-
-void Client::updateNick(QString net, QString nick, VarMap props) {
-  if(!connected[net]) return;
-  QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
-  QStringList newchans = props["Channels"].toMap().keys();
-  foreach(QString c, newchans) {
-    if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
-    else buffer(bufferId(net, c))->addNick(nick, props);
-  }
-  foreach(QString c, oldchans) {
-    if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
-  }
-  nicks[net][nick] = props;
-}
-
-void Client::removeNick(QString net, QString nick) {
-  if(!connected[net]) return;
-  VarMap chans = nicks[net][nick]["Channels"].toMap();
-  foreach(QString bufname, chans.keys()) {
-    buffer(bufferId(net, bufname))->removeNick(nick);
-  }
-  nicks[net].remove(nick);
-}
-
-void Client::setOwnNick(QString net, QString nick) {
-  if(!connected[net]) return;
-  ownNick[net] = nick;
-  foreach(BufferId id, buffers.keys()) {
-    if(id.network() == net) {
-      buffers[id]->setOwnNick(nick);
-    }
-  }
-}
-
-