//connect(&core, SIGNAL(outputLine( const QString& )), ui.textBrowser, SLOT(insertPlainText(const QString &)));
//connect(ui.lineEdit, SIGNAL(
//connect(&core, SIGNAL(outputLine( const QString& )), this, SLOT(lineReceived(const QString &)));
- connect(ui.lineEdit, SIGNAL(returnPressed()), this, SLOT(enterPressed()));
+ connect(ui.inputEdit, SIGNAL(returnPressed()), this, SLOT(enterPressed()));
//connect(this, SIGNAL(inputLine( const QString& )), &core, SLOT(inputLine( const QString& )));
connect(this, SIGNAL(inputLine(QString)), guiProxy, SLOT(gsUserInput(QString)));
}
void ChannelWidget::enterPressed() {
- emit inputLine(ui.lineEdit->text());
- ui.lineEdit->clear();
+ emit inputLine(ui.inputEdit->text());
+ ui.inputEdit->clear();
}
void ChannelWidget::lineReceived(QString s) {
- ui.textBrowser->insertPlainText(s + "\n");
- ui.textBrowser->ensureCursorVisible();
+ ui.chatWidget->insertPlainText(s + "\n");
+ ui.chatWidget->ensureCursorVisible();
}