updateNickList(s, buf->nickList());
s->splitter->restoreState(s->splitterState);
connect(buf, SIGNAL(nickListChanged(VarMap)), this, SLOT(updateNickList(VarMap)));
updateNickList(s, buf->nickList());
s->splitter->restoreState(s->splitterState);
connect(buf, SIGNAL(nickListChanged(VarMap)), this, SLOT(updateNickList(VarMap)));