#include <QtCore>
#include <QtGui>
+#include "chatwidget.h"
#include "global.h"
#include "message.h"
class ChatWidget;
+class ChatLine;
class ChatWidgetContents;
class BufferWidget;
struct BufferState;
Q_OBJECT
public:
- Buffer(QString network, QString buffer);
+ //Buffer(QString network, QString buffer);
+ Buffer(BufferId);
~Buffer();
static void init();
QString networkName() { return _networkName; }
QString bufferName() { return _bufferName; }
- QList<Message> *contents() { return &_contents; }
+ BufferId bufferId() { return id; }
+ QList<ChatLine *> contents() { return lines; }
VarMap nickList() { return nicks; }
QString topic() { return _topic; }
QString ownNick() { return _ownNick; }
signals:
- void userInput(QString, QString, QString);
- void msgDisplayed(Message);
+ void userInput(BufferId, QString);
+ //void msgDisplayed(Message);
+ void chatLineAppended(ChatLine *);
+ void chatLinePrepended(ChatLine *);
void nickListChanged(VarMap nicks);
void topicSet(QString topic);
void ownNickSet(QString ownNick);
public slots:
void setActive(bool active = true);
- void displayMsg(Message);
- void prependMessages(QList<Message>); // for backlog
+ //void displayMsg(Message);
+ //void prependMessages(QList<Message>); // for backlog
+ void appendChatLine(ChatLine *);
+ void prependChatLine(ChatLine *);
+ //void prependChatLines(QList<ChatLine *>);
//void recvStatusMsg(QString msg);
void setTopic(QString);
//void setNicks(QStringList);
void processUserInput(QString);
private:
+ BufferId id;
bool active;
Type type;
QString _networkName, _bufferName;
BufferState *state;
- QList<Message> _contents;
+ //QList<Message> _contents;
+ QList<ChatLine *> lines;
};