Q_OBJECT
public:
- Server(QString network);
+ Server(UserId uid, QString network);
~Server();
+ UserId userId() const { return user; }
// serverState state();
- bool isConnected() { return socket.state() == QAbstractSocket::ConnectedState; }
+ bool isConnected() const { return socket.state() == QAbstractSocket::ConnectedState; }
QString getNetwork() { return network; }
QStringList providesUserHandlers();
void defaultCtcpHandler(CtcpType ctcptype, QString prefix, QString cmd, QString target, QString param);
private:
+ UserId user;
QString network;
QTcpSocket socket;
//QHash<QString, Buffer*> buffers;