// serverState state();
bool isConnected() { return socket.state() == QAbstractSocket::ConnectedState; }
QString getNetwork() { return network; }
+ QStringList providesUserHandlers();
public slots:
// void setServerOptions();
void handleServer332(QString, QStringList); // RPL_TOPIC
void handleServer333(QString, QStringList); // Topic set by...
void handleServer353(QString, QStringList); // RPL_NAMREPLY
+ void handleServer433(QString, QStringList); // RPL_NICKNAMEINUSER
void defaultServerHandler(QString cmd, QString prefix, QStringList params);
void defaultUserHandler(QString buf, QString cmd, QString msg);