public slots:
inline void csUpdateGlobalData(QString key, QVariant data) { send(CS_UPDATE_GLOBAL_DATA, key, data); }
- inline void csDisplayMsg(QString net, QString buf, Message msg) { send(CS_DISPLAY_MSG, net, buf, QVariant::fromValue(msg)); }
+ inline void csServerConnected(QString net) { send(CS_SERVER_CONNECTED, net); }
+ inline void csServerDisconnected(QString net) { send(CS_SERVER_DISCONNECTED, net); }
+ inline void csServerState(QString net, VarMap data) { send(CS_SERVER_STATE, net, data); }
+ inline void csDisplayMsg(QString net, Message msg) { send(CS_DISPLAY_MSG, net, QVariant::fromValue(msg)); }
inline void csDisplayStatusMsg(QString net, QString msg) { send(CS_DISPLAY_STATUS_MSG, net, msg); }
inline void csModeSet(QString net, QString target, QString mode) { send(CS_MODE_SET, net, target, mode); }
inline void csTopicSet(QString net, QString buf, QString topic) { send(CS_TOPIC_SET, net, buf, topic); }
void gsUserInput(QString, QString, QString);
void gsRequestConnect(QStringList networks);
+ void requestServerStates();
+
private:
void send(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
void recv(GUISignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());