#define _COREPROXY_H_
#include "proxy_common.h"
+#include "message.h"
+#include "global.h"
#include <QtCore>
#include <QTcpSocket>
public slots:
inline void csUpdateGlobalData(QString key, QVariant data) { send(CS_UPDATE_GLOBAL_DATA, key, data); }
- inline void csSendMessage(QString net, QString chan, QString msg) { send(CS_SEND_MESSAGE, net, chan, msg); }
- inline void csSendStatusMsg(QString net, QString msg) { send(CS_SEND_STATUS_MSG, net, msg); }
+ inline void csDisplayMsg(QString net, QString buf, Message msg) { send(CS_DISPLAY_MSG, net, buf, QVariant::fromValue(msg)); }
+ inline void csDisplayStatusMsg(QString net, QString msg) { send(CS_DISPLAY_STATUS_MSG, net, msg); }
+ inline void csModeSet(QString net, QString target, QString mode) { send(CS_MODE_SET, net, target, mode); }
+ inline void csTopicSet(QString net, QString buf, QString topic) { send(CS_TOPIC_SET, net, buf, topic); }
+ inline void csSetNicks(QString net, QString buf, QStringList nicks) { send(CS_SET_NICKS, net, buf, nicks); }
+ inline void csNickAdded(QString net, QString nick, VarMap props) { send(CS_NICK_ADDED, net, nick, props); }
+ inline void csNickRemoved(QString net, QString nick) { send(CS_NICK_REMOVED, net, nick); }
+ inline void csNickUpdated(QString net, QString nick, VarMap props) { send(CS_NICK_UPDATED, net, nick, props); }
+ inline void csOwnNickSet(QString net, QString nick) { send(CS_OWN_NICK_SET, net, nick); }
signals:
void gsPutGlobalData(QString, QVariant);
- void gsUserInput(QString);
+ void gsUserInput(QString, QString, QString);
void gsRequestConnect(QStringList networks);
private: