/***************************************************************************
- * Copyright (C) 2005/06 by The Quassel Team *
+ * Copyright (C) 2005-07 by The Quassel IRC Development Team *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
***************************************************************************/
#include "core.h"
+#include "server.h"
+#include "global.h"
+#include "util.h"
+#include "coreproxy.h"
+#include "sqlitestorage.h"
+#include <QtSql>
#include <QSettings>
+Core *Core::instanceptr = 0;
+
+Core * Core::instance() {
+ if(instanceptr) return instanceptr;
+ instanceptr = new Core();
+ instanceptr->init();
+ return instanceptr;
+}
+
+void Core::destroy() {
+ delete instanceptr;
+ instanceptr = 0;
+}
+
+Core::Core() {
+
+}
+
void Core::init() {
+ if(!SqliteStorage::isAvailable()) {
+ qFatal("Sqlite is currently required! Please make sure your Qt library has sqlite support enabled.");
+ }
+ //SqliteStorage::init();
+ storage = new SqliteStorage();
+ connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateGlobalData(UserId, QString)));
+ connect(&server, SIGNAL(newConnection()), this, SLOT(incomingConnection()));
+ //startListening(); // FIXME
+ if(Global::runMode == Global::Monolithic) { // TODO Make GUI user configurable
+ try {
+ guiUser = storage->validateUser("Default", "password");
+ } catch(Storage::AuthError) {
+ guiUser = storage->addUser("Default", "password");
+ }
+ Q_ASSERT(guiUser);
+ Global::setGuiUser(guiUser);
+ createSession(guiUser);
+ } else guiUser = 0;
+
+ // Read global settings from config file
+ QSettings s;
+ s.beginGroup("Global");
+ foreach(QString unum, s.childGroups()) {
+ UserId uid = unum.toUInt();
+ s.beginGroup(unum);
+ foreach(QString key, s.childKeys()) {
+ Global::updateData(uid, key, s.value(key));
+ }
+ s.endGroup();
+ }
+ s.endGroup();
+}
+Core::~Core() {
+ foreach(QTcpSocket *sock, validClients.keys()) {
+ delete sock;
+ }
+ qDeleteAll(sessions);
+ delete storage;
+}
+
+CoreSession *Core::session(UserId uid) {
+ Core *core = instance();
+ if(core->sessions.contains(uid)) return core->sessions[uid];
+ else return 0;
+}
+
+CoreSession *Core::localSession() {
+ Core *core = instance();
+ if(core->guiUser && core->sessions.contains(core->guiUser)) return core->sessions[core->guiUser];
+ else return 0;
+}
+
+CoreSession *Core::createSession(UserId uid) {
+ Core *core = instance();
+ Q_ASSERT(!core->sessions.contains(uid));
+ CoreSession *sess = new CoreSession(uid, core->storage);
+ core->sessions[uid] = sess;
+ connect(sess, SIGNAL(proxySignal(CoreSignal, QVariant, QVariant, QVariant)), core, SLOT(recvProxySignal(CoreSignal, QVariant, QVariant, QVariant)));
+ return sess;
+}
+
+
+bool Core::startListening(uint port) {
+ if(!server.listen(QHostAddress::Any, port)) {
+ qWarning(QString(QString("Could not open GUI client port %1: %2").arg(port).arg(server.errorString())).toAscii());
+ return false;
+ }
+ qDebug() << "Listening for GUI clients on port" << server.serverPort();
+ return true;
+}
+void Core::stopListening() {
+ server.close();
+ qDebug() << "No longer listening for GUI clients.";
}
-VarMap Core::loadIdentities() {
+void Core::incomingConnection() {
+ // TODO implement SSL
+ QTcpSocket *socket = server.nextPendingConnection();
+ connect(socket, SIGNAL(disconnected()), this, SLOT(clientDisconnected()));
+ connect(socket, SIGNAL(readyRead()), this, SLOT(clientHasData()));
+ blockSizes.insert(socket, (quint32)0);
+ qDebug() << "Client connected from " << socket->peerAddress().toString();
+}
+
+void Core::clientHasData() {
+ QTcpSocket *socket = dynamic_cast<QTcpSocket*>(sender());
+ Q_ASSERT(socket && blockSizes.contains(socket));
+ quint32 bsize = blockSizes.value(socket);
+ QVariant item;
+ while(readDataFromDevice(socket, bsize, item)) {
+ if(validClients.contains(socket)) {
+ QList<QVariant> sigdata = item.toList();
+ if((ClientSignal)sigdata[0].toInt() == GS_UPDATE_GLOBAL_DATA) {
+ processClientUpdate(socket, sigdata[1].toString(), sigdata[2]);
+ } else {
+ sessions[validClients[socket]]->processSignal((ClientSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
+ }
+ } else {
+ // we need to auth the client
+ try {
+ processClientInit(socket, item);
+ } catch(Storage::AuthError) {
+ qWarning() << "Authentification error!"; // FIXME
+ socket->close();
+ return;
+ } catch(Exception e) {
+ qWarning() << "Client init error:" << e.msg();
+ socket->close();
+ return;
+ }
+ }
+ blockSizes[socket] = bsize = 0;
+ }
+ blockSizes[socket] = bsize;
+}
+
+void Core::clientDisconnected() {
+ QTcpSocket *socket = dynamic_cast<QTcpSocket*>(sender());
+ blockSizes.remove(socket);
+ validClients.remove(socket);
+ qDebug() << "Client disconnected.";
+ // TODO remove unneeded sessions - if necessary/possible...
+}
+
+void Core::processClientInit(QTcpSocket *socket, const QVariant &v) {
+ VarMap msg = v.toMap();
+ if(msg["GUIProtocol"].toUInt() != GUI_PROTOCOL) {
+ //qWarning() << "Client version mismatch.";
+ throw Exception("GUI client version mismatch");
+ }
+ // Auth
+ UserId uid = storage->validateUser(msg["User"].toString(), msg["Password"].toString()); // throws exception if this failed
+
+ // Find or create session for validated user
+ CoreSession *sess;
+ if(sessions.contains(uid)) sess = sessions[uid];
+ else {
+ sess = createSession(uid);
+ validClients[socket] = uid;
+ }
+ VarMap reply;
+ VarMap coreData;
+ // FIXME
+ QStringList dataKeys = Global::keys(uid);
+ QString key;
+ foreach(key, dataKeys) {
+ coreData[key] = Global::data(key);
+ }
+ reply["CoreData"] = coreData;
+ reply["SessionState"] = sess->sessionState();
+ QList<QVariant> sigdata;
+ sigdata.append(CS_CORE_STATE); sigdata.append(QVariant(reply)); sigdata.append(QVariant()); sigdata.append(QVariant());
+ writeDataToDevice(socket, QVariant(sigdata));
+ sess->sendServerStates();
+}
+
+void Core::processClientUpdate(QTcpSocket *socket, QString key, const QVariant &data) {
+ UserId uid = validClients[socket];
+ Global::updateData(uid, key, data);
+ QList<QVariant> sigdata;
+ sigdata.append(CS_UPDATE_GLOBAL_DATA); sigdata.append(key); sigdata.append(data); sigdata.append(QVariant());
+ foreach(QTcpSocket *s, validClients.keys()) {
+ if(validClients[s] == uid && s != socket) writeDataToDevice(s, QVariant(sigdata));
+ }
+}
+
+void Core::updateGlobalData(UserId uid, QString key) {
+ QVariant data = Global::data(uid, key);
+ QList<QVariant> sigdata;
+ sigdata.append(CS_UPDATE_GLOBAL_DATA); sigdata.append(key); sigdata.append(data); sigdata.append(QVariant());
+ foreach(QTcpSocket *socket, validClients.keys()) {
+ if(validClients[socket] == uid) writeDataToDevice(socket, QVariant(sigdata));
+ }
+}
+
+void Core::recvProxySignal(CoreSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
+ CoreSession *sess = qobject_cast<CoreSession*>(sender());
+ Q_ASSERT(sess);
+ UserId uid = sess->userId();
+ QList<QVariant> sigdata;
+ sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
+ //qDebug() << "Sending signal: " << sigdata;
+ foreach(QTcpSocket *socket, validClients.keys()) {
+ if(validClients[socket] == uid) writeDataToDevice(socket, QVariant(sigdata));
+ }
+}
+
+/*
+ // Read global settings from config file
QSettings s;
- return s.value("Network/Identities").toMap();
+ s.beginGroup("Global");
+ QString key;
+ foreach(key, s.childKeys()) {
+ global->updateData(key, s.value(key));
+ }
+
+ global->updateData("CoreReady", true);
+ // Now that we are in sync, we can connect signals to automatically store further updates.
+ // I don't think we care if global data changed locally or if it was updated by a client.
+ connect(global, SIGNAL(dataUpdatedRemotely(QString)), SLOT(globalDataUpdated(QString)));
+ connect(global, SIGNAL(dataPutLocally(QString)), SLOT(globalDataUpdated(QString)));
+
+}
+ */
+
+CoreSession::CoreSession(UserId uid, Storage *_storage) : user(uid), storage(_storage) {
+ coreProxy = new CoreProxy();
+
+ connect(coreProxy, SIGNAL(send(CoreSignal, QVariant, QVariant, QVariant)), this, SIGNAL(proxySignal(CoreSignal, QVariant, QVariant, QVariant)));
+ connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested()));
+ connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
+ connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGui(BufferId, QString)));
+ connect(coreProxy, SIGNAL(gsImportBacklog()), storage, SLOT(importOldBacklog()));
+ connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant)));
+ connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message)));
+ connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
+ connect(this, SIGNAL(backlogData(BufferId, QList<QVariant>, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList<QVariant>, bool)));
+ connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
+ connect(storage, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
+ connect(Global::instance(), SIGNAL(dataUpdatedRemotely(UserId, QString)), this, SLOT(globalDataUpdated(UserId, QString)));
+ connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(globalDataUpdated(UserId, QString)));
}
-void Core::storeIdentities(VarMap identities) {
+CoreSession::~CoreSession() {
+
+}
+
+UserId CoreSession::userId() {
+ return user;
+}
+
+void CoreSession::processSignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
+ coreProxy->recv(sig, arg1, arg2, arg3);
+}
+
+void CoreSession::globalDataUpdated(UserId uid, QString key) {
+ Q_ASSERT(uid == userId());
+ QVariant data = Global::data(userId(), key);
QSettings s;
- s.setValue("Network/Identities", identities);
+ s.setValue(QString("Global/%1/").arg(userId())+key, data);
+}
+
+void CoreSession::connectToIrc(QStringList networks) {
+ foreach(QString net, networks) {
+ if(servers.contains(net)) {
+
+ } else {
+ Server *server = new Server(userId(), net);
+ connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
+ connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
+ connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
+ connect(this, SIGNAL(msgFromGui(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+
+ connect(server, SIGNAL(connected(QString)), this, SLOT(serverConnected(QString)));
+ connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
+
+ connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
+ //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
+ connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+ connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
+ connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
+ connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
+ connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
+ connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
+ connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
+ connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
+ connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString)));
+ // TODO add error handling
+ connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
+ connect(server, SIGNAL(disconnected(QString)), coreProxy, SLOT(csServerDisconnected(QString)));
+
+ server->start();
+ servers[net] = server;
+ }
+ emit connectToIrc(net);
+ }
+}
+
+void CoreSession::serverConnected(QString net) {
+ storage->getBufferId(userId(), net); // create status buffer
+}
+
+void CoreSession::serverDisconnected(QString net) {
+ delete servers[net];
+ servers.remove(net);
+ coreProxy->csServerDisconnected(net);
+}
+
+void CoreSession::msgFromGui(BufferId bufid, QString msg) {
+ emit msgFromGui(bufid.network(), bufid.buffer(), msg);
+}
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+
+void CoreSession::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
+ Server *s = qobject_cast<Server*>(this->sender());
+ Q_ASSERT(s);
+ BufferId buf;
+ if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
+ buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender));
+ } else {
+ buf = storage->getBufferId(user, s->getNetwork(), target);
+ }
+ Message msg(buf, type, text, sender, flags);
+ msg.msgId = storage->logMessage(msg); //qDebug() << msg.msgId;
+ Q_ASSERT(msg.msgId);
+ emit displayMsg(msg);
+}
+
+void CoreSession::recvStatusMsgFromServer(QString msg) {
+ Server *s = qobject_cast<Server*>(sender());
+ Q_ASSERT(s);
+ emit displayStatusMsg(s->getNetwork(), msg);
+}
+
+
+QList<BufferId> CoreSession::buffers() const {
+ return storage->requestBuffers(user);
+}
+
+
+QVariant CoreSession::sessionState() {
+ VarMap v;
+ QList<QVariant> bufs;
+ foreach(BufferId id, storage->requestBuffers(user)) { bufs.append(QVariant::fromValue(id)); }
+ v["Buffers"] = bufs;
+
+ return v;
+}
+
+void CoreSession::sendServerStates() {
+ emit serverStateRequested();
+}
+
+void CoreSession::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
+ QList<QVariant> log;
+ QList<Message> msglist;
+ if(v1.type() == QVariant::DateTime) {
+
+
+ } else {
+ msglist = storage->requestMsgs(id, v1.toInt(), v2.toInt());
+ }
+
+ // Send messages out in smaller packages - we don't want to make the signal data too large!
+ for(int i = 0; i < msglist.count(); i++) {
+ log.append(QVariant::fromValue(msglist[i]));
+ if(log.count() >= 5) {
+ emit backlogData(id, log, i >= msglist.count() - 1);
+ log.clear();
+ }
+ }
+ if(log.count() > 0) emit backlogData(id, log, true);
}
+
+
+//Core *core = 0;