#include "core.h"
#include "server.h"
+#include "global.h"
+#include "coreproxy.h"
#include <QSettings>
-void Core::init() {
- Server::init();
+Core::Core() {
+ if(core) qFatal("Trying to instantiate more than one Core object!");
-}
+ connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
+ connect(coreProxy, SIGNAL(gsUserInput(QString, QString, QString)), this, SIGNAL(msgFromGUI(QString, QString, QString)));
+ connect(this, SIGNAL(sendMessage(QString, QString, Message)), coreProxy, SLOT(csSendMessage(QString, QString, Message)));
+ connect(this, SIGNAL(sendStatusMsg(QString, QString)), coreProxy, SLOT(csSendStatusMsg(QString, QString)));
-void Core::run() {
+ // Read global settings from config file
+ QSettings s;
+ s.beginGroup("Global");
+ QString key;
+ foreach(key, s.childKeys()) {
+ global->updateData(key, s.value(key));
+ }
+ global->updateData("CoreReady", true);
+ // Now that we are in sync, we can connect signals to automatically store further updates.
+ // I don't think we care if global data changed locally or if it was updated by a client.
+ connect(global, SIGNAL(dataUpdatedRemotely(QString)), SLOT(globalDataUpdated(QString)));
+ connect(global, SIGNAL(dataPutLocally(QString)), SLOT(globalDataUpdated(QString)));
- connect(&server, SIGNAL(recvLine(const QString &)), this, SIGNAL(outputLine(const QString &)));
- //connect(
- server.start();
- exec();
}
-void Core::connectToIrc( const QString &h, quint16 port) {
- server.connectToIrc(h, port);
+void Core::globalDataUpdated(QString key) {
+ QVariant data = global->getData(key);
+ QSettings s;
+ s.setValue(QString("Global/")+key, data);
}
-void Core::inputLine(const QString &s) {
- server.putRawLine( s);
+void Core::connectToIrc(QStringList networks) {
+ foreach(QString net, networks) {
+ if(servers.contains(net)) {
+
+ } else {
+ Server *server = new Server(net);
+ connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
+ connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
+ connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+ connect(server, SIGNAL(sendMessage(QString, Message)), this, SLOT(recvMessageFromServer(QString, Message)));
+ connect(server, SIGNAL(sendStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(server, SIGNAL(setTopic(QString, QString, QString)), coreProxy, SLOT(csSetTopic(QString, QString, QString)));
+ connect(server, SIGNAL(setNicks(QString, QString, QStringList)), coreProxy, SLOT(csSetNicks(QString, QString, QStringList)));
+ // add error handling
+ server->start();
+ servers[net] = server;
+ }
+ emit connectToIrc(net);
+ }
}
-VarMap Core::loadIdentities() {
- QSettings s;
- return s.value("Network/Identities").toMap();
+void Core::recvMessageFromServer(QString buf, Message msg) {
+ Q_ASSERT(sender());
+ QString net = qobject_cast<Server*>(sender())->getNetwork();
+ emit sendMessage(net, buf, msg);
}
-void Core::storeIdentities(VarMap identities) {
- QSettings s;
- s.setValue("Network/Identities", identities);
+void Core::recvStatusMsgFromServer(QString msg) {
+ Q_ASSERT(sender());
+ QString net = qobject_cast<Server*>(sender())->getNetwork();
+ emit sendStatusMsg(net, msg);
}
+
+
+Core *core = 0;