Lots of additions again. Working on implementing commands and prettifying the output.
[quassel.git] / core / core.cpp
index 4d14402..44c925a 100644 (file)
  ***************************************************************************/
 
 #include "core.h"
+#include "server.h"
+#include "global.h"
+#include "coreproxy.h"
 
 #include <QSettings>
 
-void Core::init() {
+Core::Core() {
+  if(core) qFatal("Trying to instantiate more than one Core object!");
 
+  connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
+  connect(coreProxy, SIGNAL(gsUserInput(QString, QString, QString)), this, SIGNAL(msgFromGUI(QString, QString, QString)));
+  connect(this, SIGNAL(displayMsg(QString, QString, Message)), coreProxy, SLOT(csDisplayMsg(QString, QString, Message)));
+  connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
+
+  // Read global settings from config file
+  QSettings s;
+  s.beginGroup("Global");
+  QString key;
+  foreach(key, s.childKeys()) {
+    global->updateData(key, s.value(key));
+  }
+  global->updateData("CoreReady", true);
+  // Now that we are in sync, we can connect signals to automatically store further updates.
+  // I don't think we care if global data changed locally or if it was updated by a client. 
+  connect(global, SIGNAL(dataUpdatedRemotely(QString)), SLOT(globalDataUpdated(QString)));
+  connect(global, SIGNAL(dataPutLocally(QString)), SLOT(globalDataUpdated(QString)));
 
 }
 
-VarMap Core::loadIdentities() {
+void Core::globalDataUpdated(QString key) {
+  QVariant data = global->getData(key);
   QSettings s;
-  return s.value("Network/Identities").toMap();
+  s.setValue(QString("Global/")+key, data);
 }
 
-void Core::storeIdentities(VarMap identities) {
-  QSettings s;
-  s.setValue("Network/Identities", identities);
+void Core::connectToIrc(QStringList networks) {
+  foreach(QString net, networks) {
+    if(servers.contains(net)) {
+
+    } else {
+      Server *server = new Server(net);
+      connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
+      connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
+      connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+      connect(server, SIGNAL(displayMsg(QString, Message)), this, SLOT(recvMessageFromServer(QString, Message)));
+      connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+      connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
+      connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
+      connect(server, SIGNAL(setNicks(QString, QString, QStringList)), coreProxy, SLOT(csSetNicks(QString, QString, QStringList)));
+      connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
+      connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
+      connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
+      connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
+      // add error handling
+
+      server->start();
+      servers[net] = server;
+    }
+    emit connectToIrc(net);
+  }
 }
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+void Core::recvMessageFromServer(QString buf, Message msg) {
+  Q_ASSERT(sender());
+  QString net = qobject_cast<Server*>(sender())->getNetwork();
+  emit displayMsg(net, buf, msg);
+}
+
+void Core::recvStatusMsgFromServer(QString msg) {
+  Q_ASSERT(sender());
+  QString net = qobject_cast<Server*>(sender())->getNetwork();
+  emit displayStatusMsg(net, msg);
+}
+
+
+Core *core = 0;