#include "core.h"
#include "server.h"
-#include "quassel.h"
+#include "global.h"
#include "coreproxy.h"
#include <QSettings>
Core::Core() {
if(core) qFatal("Trying to instantiate more than one Core object!");
- connect(coreProxy, SIGNAL(gsRequestConnect(QString, quint16)), this, SLOT(connectToIrc(QString, quint16)));
- connect(coreProxy, SIGNAL(gsUserInput(QString)), this, SLOT(inputLine(QString)));
+ connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
+ connect(coreProxy, SIGNAL(gsUserInput(QString, QString, QString)), this, SIGNAL(msgFromGUI(QString, QString, QString)));
+ connect(this, SIGNAL(displayMsg(QString, QString, Message)), coreProxy, SLOT(csDisplayMsg(QString, QString, Message)));
+ connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
- connect(&server, SIGNAL(recvLine(QString)), coreProxy, SLOT(csCoreMessage(QString)));
-
- // Read global settings from config file
+ // Read global settings from config file
QSettings s;
s.beginGroup("Global");
QString key;
connect(global, SIGNAL(dataUpdatedRemotely(QString)), SLOT(globalDataUpdated(QString)));
connect(global, SIGNAL(dataPutLocally(QString)), SLOT(globalDataUpdated(QString)));
- server.start();
}
-void Core::connectToIrc(const QString &h, quint16 port) {
- if(server.isConnected()) return;
- qDebug() << "Core: Connecting to " << h << ":" << port;
- server.connectToIrc(h, port);
+void Core::globalDataUpdated(QString key) {
+ QVariant data = global->getData(key);
+ QSettings s;
+ s.setValue(QString("Global/")+key, data);
}
-void Core::inputLine(QString s) {
- server.putRawLine(s);
+void Core::connectToIrc(QStringList networks) {
+ foreach(QString net, networks) {
+ if(servers.contains(net)) {
+
+ } else {
+ Server *server = new Server(net);
+ connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
+ connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
+ connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+ connect(server, SIGNAL(displayMsg(QString, Message)), this, SLOT(recvMessageFromServer(QString, Message)));
+ connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
+ connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
+ connect(server, SIGNAL(setNicks(QString, QString, QStringList)), coreProxy, SLOT(csSetNicks(QString, QString, QStringList)));
+ connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
+ connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
+ connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
+ connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
+ // add error handling
+
+ server->start();
+ servers[net] = server;
+ }
+ emit connectToIrc(net);
+ }
+}
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+void Core::recvMessageFromServer(QString buf, Message msg) {
+ Q_ASSERT(sender());
+ QString net = qobject_cast<Server*>(sender())->getNetwork();
+ emit displayMsg(net, buf, msg);
}
-void Core::globalDataUpdated(QString key) {
- QVariant data = global->getData(key);
- QSettings s;
- s.setValue(QString("Global/")+key, data);
+void Core::recvStatusMsgFromServer(QString msg) {
+ Q_ASSERT(sender());
+ QString net = qobject_cast<Server*>(sender())->getNetwork();
+ emit displayStatusMsg(net, msg);
}
+
Core *core = 0;