Adding static build stuff to trunk instead of a branch... -_-
[quassel.git] / build / targets / target.pri
index fa4112e..48ed6e5 100644 (file)
@@ -2,20 +2,42 @@ TEMPLATE = app
 
 include(../buildconf.pri)
 
-RESOURCES   += ../../i18n/i18n.qrc \
-               ../../src/images/icons.qrc
+RESOURCES   *= ../../i18n/i18n.qrc
+TRANSLATIONS = quassel_da.ts \
+               quassel_de.ts
 
 SRCPATH = ../../src
 OBJECTS_DIR = .$$TARGET
 RCC_DIR     = .$$TARGET
 
+linux-g++:static {
+  # We put libs in contrib/libs that should be linked statically, especially libstdc++.a
+  LIBS *= -L../contrib/libs
+  QMAKE_LFLAGS *= -static-libgcc
+}
+
 for(mod, MODULES) {
   INCLUDEPATH *= $$SRCPATH/$$mod
   LIBS *= -L../modules/$$dirname(mod) -l$$basename(mod)
   PRE_TARGETDEPS *= ../modules/$$mod
 }
+PRE_TARGETDEPS *= ../../version.inc
 
-CONTRIB += libqxt
-include(../contrib/contrib.pri)
+#CONTRIB += libqxt  # not needed
+#include(../contrib/contrib.pri)
 
 SOURCES = $$SRCPATH/common/main.cpp
+
+# This is really annoying, but for some reason win32 libs are not included by default.
+# Ugly workaround following...
+
+win32 {
+  RC_FILE = win32.rc
+  CONFIG += embed_manifest_exe
+  LIBS *= -luser32 -lgdi32 -lkernel32 -lshell32 -lwsock32 -lwinspool -lcomdlg32 -lole32
+  LIBS *= -ladvapi32 -limm32 -luuid -lwinmm -ldelayimp -lopengl32 -lglu32 -loleaut32 -lws2_32
+}
+
+macx {
+  ICON = ../../src/icons/quassel.icns
+}