Stopped Quassel from Segfaulting on 2nd+ connect to cores.
[quassel.git] / src / qtui / mainwin.cpp
1 /***************************************************************************
2  *   Copyright (C) 2005-08 by the Quassel Project                          *
3  *   devel@quassel-irc.org                                                 *
4  *                                                                         *
5  *   This program is free software; you can redistribute it and/or modify  *
6  *   it under the terms of the GNU General Public License as published by  *
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8  *   (at your option) version 3.                                           *
9  *                                                                         *
10  *   This program is distributed in the hope that it will be useful,       *
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12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
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18  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
19  ***************************************************************************/
20 //#define SPUTDEV
21
22 #include "mainwin.h"
23
24 #include "chatwidget.h"
25 #include "bufferview.h"
26 #include "chatline-old.h"
27 #include "client.h"
28 #include "coreconnectdlg.h"
29 #include "networkmodel.h"
30 #include "buffermodel.h"
31 #include "nicklistwidget.h"
32 #include "settingsdlg.h"
33 #include "signalproxy.h"
34 #include "topicwidget.h"
35 #include "inputwidget.h"
36 #include "verticaldock.h"
37 #include "uisettings.h"
38
39 #include "selectionmodelsynchronizer.h"
40 #include "mappedselectionmodel.h"
41
42 #include "settingspages/fontssettingspage.h"
43 #include "settingspages/identitiessettingspage.h"
44 #include "settingspages/networkssettingspage.h"
45
46 #include "debugconsole.h"
47
48 MainWin::MainWin(QtUi *_gui, QWidget *parent) : QMainWindow(parent), gui(_gui) {
49   ui.setupUi(this);
50   setWindowTitle("Quassel IRC");
51   setWindowIcon(QIcon(":icons/quassel-icon.png"));
52   setWindowIconText("Quassel IRC");
53
54   statusBar()->showMessage(tr("Waiting for core..."));
55   settingsDlg = new SettingsDlg(this);
56   debugConsole = new DebugConsole(this);
57 }
58
59 void MainWin::init() {
60   UiSettings s;
61   resize(s.value("MainWinSize").toSize());
62
63   Client::signalProxy()->attachSignal(this, SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)));
64
65   connect(Client::instance(), SIGNAL(networkCreated(NetworkId)), this, SLOT(clientNetworkCreated(NetworkId)));
66   connect(Client::instance(), SIGNAL(networkRemoved(NetworkId)), this, SLOT(clientNetworkRemoved(NetworkId)));
67   ui.bufferWidget->init();
68
69   show();
70
71   statusBar()->showMessage(tr("Not connected to core."));
72
73   // DOCK OPTIONS
74   setDockNestingEnabled(true);
75
76   setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea);
77   setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea);
78   setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea);
79   setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);
80
81   // setup stuff...
82   setupMenus();
83   setupViews();
84   setupNickWidget();
85   setupChatMonitor();
86   setupInputWidget();
87   setupTopicWidget();
88   setupSystray();
89
90   setupSettingsDlg();
91
92   // restore mainwin state
93   restoreState(s.value("MainWinState").toByteArray());
94
95   disconnectedFromCore();  // Disable menus and stuff
96   showCoreConnectionDlg(true); // autoconnect if appropriate
97
98   // attach the BufferWidget to the PropertyMapper
99   ui.bufferWidget->setModel(Client::bufferModel());
100   ui.bufferWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
101
102 #ifdef SPUTDEV
103   showSettingsDlg();
104 #endif
105
106 }
107
108 MainWin::~MainWin() {
109
110 }
111
112 void MainWin::setupMenus() {
113   connect(ui.actionConnectCore, SIGNAL(triggered()), this, SLOT(showCoreConnectionDlg()));
114   connect(ui.actionDisconnectCore, SIGNAL(triggered()), Client::instance(), SLOT(disconnectFromCore()));
115   //connect(ui.actionNetworkList, SIGNAL(triggered()), this, SLOT(showServerList()));
116   connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
117   connect(ui.actionDebug_Console, SIGNAL(triggered()), this, SLOT(showDebugConsole()));
118   connect(ui.actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
119
120   actionEditNetworks = new QAction(QIcon(":/22x22/actions/configure"), tr("Edit &Networks..."), this);
121   actionEditNetworks->setEnabled(false); // FIXME
122   ui.menuNetworks->addAction(actionEditNetworks);
123 }
124
125 void MainWin::setupViews() {
126   BufferModel *model = Client::bufferModel();
127
128   addBufferView(tr("All Buffers"), model, BufferViewFilter::AllNets, QList<NetworkId>());
129   addBufferView(tr("All Channels"), model, BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers, QList<NetworkId>());
130   addBufferView(tr("All Queries"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers, QList<NetworkId>());
131   addBufferView(tr("All Networks"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoQueries, QList<NetworkId>());
132   addBufferView(tr("Full Custom"), model, BufferViewFilter::FullCustom, QList<NetworkId>());
133
134   ui.menuViews->addSeparator();
135 }
136
137 QDockWidget *MainWin::addBufferView(const QString &viewname, QAbstractItemModel *model, const BufferViewFilter::Modes &mode, const QList<NetworkId> &nets) {
138   QDockWidget *dock = new QDockWidget(viewname, this);
139   dock->setObjectName(QString("ViewDock-" + viewname)); // should be unique for mainwindow state!
140   dock->setAllowedAreas(Qt::RightDockWidgetArea|Qt::LeftDockWidgetArea);
141
142   //create the view and initialize it's filter
143   BufferView *view = new BufferView(dock);
144   view->show();
145   view->setFilteredModel(model, mode, nets);
146   Client::bufferModel()->synchronizeView(view);
147   dock->setWidget(view);
148   dock->show();
149
150   addDockWidget(Qt::LeftDockWidgetArea, dock);
151   ui.menuViews->addAction(dock->toggleViewAction());
152
153   netViews.append(dock);
154   return dock;
155 }
156
157 void MainWin::setupSettingsDlg() {
158
159   settingsDlg->registerSettingsPage(new FontsSettingsPage(settingsDlg));
160   settingsDlg->registerSettingsPage(new IdentitiesSettingsPage(settingsDlg));
161   settingsDlg->registerSettingsPage(new NetworksSettingsPage(settingsDlg));
162
163 #ifdef SPUTDEV
164   connect(settingsDlg, SIGNAL(finished(int)), QApplication::instance(), SLOT(quit()));  // FIXME
165 #endif
166 }
167
168 void MainWin::setupNickWidget() {
169   // create nick dock
170   nickDock = new QDockWidget(tr("Nicks"), this);
171   nickDock->setObjectName("NickDock");
172   nickDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
173
174   nickListWidget = new NickListWidget(nickDock);
175   nickDock->setWidget(nickListWidget);
176
177   addDockWidget(Qt::RightDockWidgetArea, nickDock);
178   ui.menuViews->addAction(nickDock->toggleViewAction());
179
180   Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, nickListWidget, "currentBuffer");
181 }
182
183 void MainWin::setupChatMonitor() {
184   VerticalDock *dock = new VerticalDock(tr("Chat Monitor"), this);
185   dock->setObjectName("ChatMonitorDock");
186
187   ChatWidget *chatWidget = new ChatWidget(this);
188   chatWidget->show();
189   dock->setWidget(chatWidget);
190   dock->show();
191
192   Buffer *buf = Client::monitorBuffer();
193   if(!buf)
194     return;
195
196   chatWidget->init(BufferId(0));
197   QList<ChatLine *> lines;
198   QList<AbstractUiMsg *> msgs = buf->contents();
199   foreach(AbstractUiMsg *msg, msgs) {
200     lines.append(dynamic_cast<ChatLine*>(msg));
201   }
202   chatWidget->setContents(lines);
203   connect(buf, SIGNAL(msgAppended(AbstractUiMsg *)), chatWidget, SLOT(appendMsg(AbstractUiMsg *)));
204   connect(buf, SIGNAL(msgPrepended(AbstractUiMsg *)), chatWidget, SLOT(prependMsg(AbstractUiMsg *)));
205
206   addDockWidget(Qt::TopDockWidgetArea, dock, Qt::Vertical);
207   ui.menuViews->addAction(dock->toggleViewAction());
208 }
209
210 void MainWin::setupInputWidget() {
211   VerticalDock *dock = new VerticalDock(tr("Inputline"), this);
212   dock->setObjectName("InputDock");
213
214   InputWidget *inputWidget = new InputWidget(dock);
215   dock->setWidget(inputWidget);
216
217   addDockWidget(Qt::BottomDockWidgetArea, dock);
218
219   ui.menuViews->addAction(dock->toggleViewAction());
220
221   inputWidget->setModel(Client::bufferModel());
222   inputWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
223
224   ui.bufferWidget->setFocusProxy(inputWidget);
225 }
226
227 void MainWin::setupTopicWidget() {
228   VerticalDock *dock = new VerticalDock(tr("Topic"), this);
229   dock->setObjectName("TopicDock");
230   TopicWidget *topicwidget = new TopicWidget(dock);
231   dock->setWidget(topicwidget);
232
233   Client::bufferModel()->mapProperty(1, Qt::DisplayRole, topicwidget, "topic");
234
235   addDockWidget(Qt::TopDockWidgetArea, dock);
236
237   ui.menuViews->addAction(dock->toggleViewAction());
238 }
239
240 void MainWin::setupSystray() {
241   systray = new QSystemTrayIcon(this);
242   systray->setIcon(QIcon(":/icons/quassel-icon.png"));
243
244   QString toolTip("left click to minimize the quassel client to tray");
245   systray->setToolTip(toolTip);
246
247   QMenu *systrayMenu = new QMenu(this);
248   systrayMenu->addAction(ui.actionAboutQuassel);
249   systrayMenu->addSeparator();
250   systrayMenu->addAction(ui.actionConnectCore);
251   systrayMenu->addAction(ui.actionDisconnectCore);
252   systrayMenu->addSeparator();
253   systrayMenu->addAction(ui.actionQuit);
254
255   systray->setContextMenu(systrayMenu);
256
257   systray->show();
258   connect(systray, SIGNAL(activated( QSystemTrayIcon::ActivationReason )),
259           this, SLOT(systrayActivated( QSystemTrayIcon::ActivationReason )));
260 }
261
262 void MainWin::connectedToCore() {
263   foreach(BufferInfo id, Client::allBufferInfos()) {
264     emit requestBacklog(id, 1000, -1);
265   }
266
267   ui.menuViews->setEnabled(true);
268   ui.menuCore->setEnabled(true);
269   ui.actionConnectCore->setEnabled(false);
270   ui.actionDisconnectCore->setEnabled(true);
271   //ui.actionNetworkList->setEnabled(true);
272   ui.bufferWidget->show();
273   statusBar()->showMessage(tr("Connected to core."));
274 }
275
276 void MainWin::disconnectedFromCore() {
277   ui.menuViews->setEnabled(false);
278   ui.menuCore->setEnabled(false);
279   ui.actionDisconnectCore->setEnabled(false);
280   //ui.actionNetworkList->setEnabled(false);
281   ui.bufferWidget->hide();
282   ui.actionConnectCore->setEnabled(true);
283   nickListWidget->reset();
284   statusBar()->showMessage(tr("Not connected to core."));
285 }
286
287 AbstractUiMsg *MainWin::layoutMsg(const Message &msg) {
288   return new ChatLine(msg);
289 }
290
291 void MainWin::showCoreConnectionDlg(bool autoConnect) {
292   coreConnectDlg = new CoreConnectDlg(this, autoConnect);
293   connect(coreConnectDlg, SIGNAL(finished(int)), this, SLOT(coreConnectionDlgFinished(int)));
294   coreConnectDlg->setModal(true);
295   coreConnectDlg->show();
296 }
297
298 void MainWin::coreConnectionDlgFinished(int /*code*/) {
299   coreConnectDlg->close();
300   //exit(1);
301 }
302
303 void MainWin::showSettingsDlg() {
304   settingsDlg->show();
305 }
306
307 void MainWin::showDebugConsole() {
308   debugConsole->show();
309 }
310
311 void MainWin::closeEvent(QCloseEvent *event)
312 {
313   //if (userReallyWantsToQuit()) {
314     UiSettings s;
315     s.setValue("MainWinSize", size());
316     s.setValue("MainWinPos", pos());
317     s.setValue("MainWinState", saveState());
318     event->accept();
319   //} else {
320     //event->ignore();
321   //}
322 }
323
324 void MainWin::systrayActivated( QSystemTrayIcon::ActivationReason activationReason) {
325   if (activationReason == QSystemTrayIcon::Trigger) {
326     if (isHidden())
327       show();
328     else
329       hide();
330   }
331 }
332
333 void MainWin::clientNetworkCreated(NetworkId id) {
334   const Network *net = Client::network(id);
335   QAction *act = new QAction(net->networkName(), this);
336   act->setData(QVariant::fromValue<NetworkId>(id));
337   connect(net, SIGNAL(updatedRemotely()), this, SLOT(clientNetworkUpdated()));
338   connect(act, SIGNAL(triggered()), this, SLOT(connectOrDisconnectFromNet()));
339   bool inserted = false;
340   for(int i = 0; i < networkActions.count(); i++) {
341     if(net->networkName().localeAwareCompare(networkActions[i]->text()) < 0) {
342       networkActions.insert(i, act);
343       inserted = true;
344       break;
345     }
346   }
347   if(!inserted) networkActions.append(act);
348   ui.menuNetworks->clear();  // why the f*** isn't there a QMenu::insertAction()???
349   foreach(QAction *a, networkActions) ui.menuNetworks->addAction(a);
350   ui.menuNetworks->addSeparator();
351   ui.menuNetworks->addAction(actionEditNetworks);
352 }
353
354 void MainWin::clientNetworkUpdated() {
355   const Network *net = qobject_cast<const Network *>(sender());
356   if(!net) return;
357   foreach(QAction *a, networkActions) {
358     if(a->data().value<NetworkId>() == net->networkId()) {
359       a->setText(net->networkName());
360       if(net->connectionState() == Network::Initialized) {
361         a->setIcon(QIcon(":/16x16/actions/network-connect"));
362         a->setEnabled(true);
363       } else if(net->connectionState() == Network::Disconnected) {
364         a->setIcon(QIcon(":/16x16/actions/network-disconnect"));
365         a->setEnabled(true);
366       } else {
367         a->setIcon(QIcon(":/16x16/actions/gear"));
368         a->setEnabled(false);
369       }
370       return;
371     }
372   }
373 }
374
375 void MainWin::clientNetworkRemoved(NetworkId id) {
376   QList<QAction *>::iterator actionIter = networkActions.begin();;
377   QAction *action;
378   while(actionIter != networkActions.end()) {
379     action = *actionIter;
380     if(action->data().value<NetworkId>() == id)
381       actionIter = networkActions.erase(actionIter);
382     else
383       actionIter++;
384   }
385 }
386
387 void MainWin::connectOrDisconnectFromNet() {
388   QAction *act = qobject_cast<QAction *>(sender());
389   if(!act) return;
390   const Network *net = Client::network(act->data().value<NetworkId>());
391   if(!net) return;
392   if(net->connectionState() == Network::Disconnected) net->requestConnect();
393   else net->requestDisconnect();
394 }