Quassel now handles even huge ChatScenes without slowing to a crawl.
[quassel.git] / src / client / client.pri
1 DEPMOD = common
2 QT_MOD = core network gui
3
4 SRCS += buffer.cpp buffersettings.cpp clientbacklogmanager.cpp treemodel.cpp networkmodel.cpp buffermodel.cpp \
5         client.cpp clientsettings.cpp clientsyncer.cpp mappedselectionmodel.cpp selectionmodelsynchronizer.cpp
6 HDRS += buffer.h buffersettings.h clientbacklogmanager.h treemodel.h networkmodel.h buffermodel.h \
7         client.h clientsettings.h clientsyncer.h quasselui.h mappedselectionmodel.h selectionmodelsynchronizer.h
8
9 sputdev {
10   SRCS += messagemodel.cpp
11   HDRS += messagemodel.h
12 }
13