1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
24 #include "buffertreemodel.h"
25 #include "quasselui.h"
26 #include "signalproxy.h"
29 Client * Client::instanceptr = 0;
31 bool Client::connectedToCore = false;
32 Client::ClientMode Client::clientMode;
33 QVariantMap Client::coreConnectionInfo;
34 QHash<BufferId, Buffer *> Client::buffers;
35 QHash<uint, BufferId> Client::bufferIds;
36 QHash<QString, QHash<QString, QVariantMap> > Client::nicks;
37 QHash<QString, bool> Client::netConnected;
38 QStringList Client::netsAwaitingInit;
39 QHash<QString, QString> Client::ownNick;
41 Client *Client::instance() {
42 if(instanceptr) return instanceptr;
43 instanceptr = new Client();
47 void Client::destroy() {
53 _signalProxy = new SignalProxy(SignalProxy::Client, 0, this);
55 connectedToCore = false;
59 void Client::init(AbstractUi *ui) {
60 instance()->mainUi = ui;
67 _bufferModel = new BufferTreeModel(this);
69 connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
70 connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
71 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
73 SignalProxy *p = signalProxy();
74 p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
75 p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
76 p->attachSlot(SIGNAL(coreState(const QVariant &)), this, SLOT(recvCoreState(const QVariant &)));
77 p->attachSlot(SIGNAL(networkState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
78 p->attachSlot(SIGNAL(networkConnected(QString)), this, SLOT(networkConnected(QString)));
79 p->attachSlot(SIGNAL(networkDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
80 p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
81 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
82 p->attachSlot(SIGNAL(topicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
83 p->attachSlot(SIGNAL(nickAdded(QString, QString, QVariantMap)), this, SLOT(addNick(QString, QString, QVariantMap)));
84 p->attachSlot(SIGNAL(nickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
85 p->attachSlot(SIGNAL(nickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
86 p->attachSlot(SIGNAL(nickUpdated(QString, QString, QVariantMap)), this, SLOT(updateNick(QString, QString, QVariantMap)));
87 p->attachSlot(SIGNAL(ownNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
88 p->attachSlot(SIGNAL(backlogData(BufferId, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferId, const QVariantList &, bool)));
89 p->attachSlot(SIGNAL(bufferIdUpdated(BufferId)), this, SLOT(updateBufferId(BufferId)));
90 p->attachSignal(this, SIGNAL(sendInput(BufferId, QString)));
91 p->attachSignal(this, SIGNAL(requestNetworkStates()));
93 connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
94 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
95 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
96 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
98 layoutTimer = new QTimer(this);
99 layoutTimer->setInterval(0);
100 layoutTimer->setSingleShot(false);
101 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
105 foreach(Buffer *buf, buffers.values()) delete buf; // this is done by disconnectFromCore()! FIXME?
106 Q_ASSERT(!buffers.count());
109 BufferTreeModel *Client::bufferModel() {
110 return instance()->_bufferModel;
113 SignalProxy *Client::signalProxy() {
114 return instance()->_signalProxy;
117 bool Client::isConnected() {
118 return connectedToCore;
121 void Client::connectToCore(const QVariantMap &conn) {
122 // TODO implement SSL
123 coreConnectionInfo = conn;
124 if(isConnected() || socket != 0) {
125 emit coreConnectionError(tr("Already connected to Core!"));
128 if(conn["Host"].toString().isEmpty()) {
129 clientMode = LocalCore;
130 socket = new QBuffer(this);
131 connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
132 socket->open(QIODevice::ReadWrite);
133 //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
135 coreSocketConnected();
137 clientMode = RemoteCore;
138 emit coreConnectionMsg(tr("Connecting..."));
140 QTcpSocket *sock = new QTcpSocket(this);
142 connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
143 connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
144 connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
145 connect(signalProxy(), SIGNAL(peerDisconnected()), this, SLOT(coreSocketDisconnected()));
146 //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
147 connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
148 sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
152 void Client::disconnectFromCore() {
153 if(clientMode == RemoteCore) {
155 //QAbstractSocket *sock = qobject_cast<QAbstractSocket*>(socket);
157 //sock->disconnectFromHost();
160 //disconnectFromLocalCore();
161 coreSocketDisconnected();
165 void Client::coreSocketConnected() {
166 connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
167 emit coreConnectionMsg(tr("Synchronizing to core..."));
168 QVariantMap clientInit;
169 clientInit["GuiProtocol"] = GUI_PROTOCOL;
170 clientInit["User"] = coreConnectionInfo["User"].toString();
171 clientInit["Password"] = coreConnectionInfo["Password"].toString();
172 writeDataToDevice(socket, clientInit);
175 void Client::coreSocketDisconnected() {
176 connectedToCore = false;
178 socket->deleteLater();
180 /* Clear internal data. Hopefully nothing relies on it at this point. */
181 _bufferModel->clear();
182 // Buffers, if deleted, send a signal that causes their removal from buffers and bufferIds.
183 // So we cannot simply go through the array in a loop (or use qDeleteAll) for deletion...
184 while(buffers.count()) { delete buffers.take(buffers.keys()[0]); }
185 Q_ASSERT(!buffers.count()); // should be empty now!
186 Q_ASSERT(!bufferIds.count());
187 coreConnectionInfo.clear();
190 netConnected.clear();
191 netsAwaitingInit.clear();
197 void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) { qDebug() << state;
198 if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
201 void Client::recvCoreState(const QVariant &state) {
202 disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
203 disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
204 signalProxy()->addPeer(socket);
208 void Client::syncToCore(const QVariant &coreState) {
209 if(!coreState.toMap().contains("SessionState")) {
210 emit coreConnectionError(tr("Invalid data received from core!"));
211 disconnectFromCore();
214 QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
215 QVariantMap sessData = sessionState["SessionData"].toMap();
217 foreach(QString key, sessData.keys()) {
218 recvSessionData(key, sessData[key]);
220 QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
221 /* make lookups by id faster */
222 foreach(QVariant vid, coreBuffers) {
223 BufferId id = vid.value<BufferId>();
224 bufferIds[id.uid()] = id; // make lookups by id faster
225 buffer(id); // create all buffers, so we see them in the network views
227 netsAwaitingInit = sessionState["Networks"].toStringList();
228 connectedToCore = true;
229 if(netsAwaitingInit.count()) {
230 emit coreConnectionMsg(tr("Requesting network states..."));
231 emit coreConnectionProgress(0, netsAwaitingInit.count());
232 emit requestNetworkStates();
235 emit coreConnectionProgress(1, 1);
240 void Client::recvSessionData(const QString &key, const QVariant &data) {
241 sessionData[key] = data;
242 emit sessionDataChanged(key, data);
243 emit sessionDataChanged(key);
246 void Client::storeSessionData(const QString &key, const QVariant &data) {
247 // Not sure if this is a good idea, but we'll try it anyway:
248 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
249 // rather than immediately.
250 emit instance()->sendSessionData(key, data);
253 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
254 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
258 QStringList Client::sessionDataKeys() {
259 return instance()->sessionData.keys();
262 void Client::coreSocketError(QAbstractSocket::SocketError) {
263 emit coreConnectionError(socket->errorString());
266 void Client::coreHasData() {
268 if(readDataFromDevice(socket, blockSize, item)) {
269 emit recvPartialItem(1,1);
275 emit recvPartialItem(socket->bytesAvailable(), blockSize);
279 void Client::networkConnected(QString net) {
280 Q_ASSERT(!netsAwaitingInit.contains(net));
281 netConnected[net] = true;
282 BufferId id = statusBufferId(net);
283 Buffer *b = buffer(id);
285 //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
286 // TODO buffersUpdated();
289 void Client::networkDisconnected(QString net) {
290 foreach(BufferId id, buffers.keys()) {
291 if(id.network() != net) continue;
292 Buffer *b = buffer(id);
293 //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
296 netConnected[net] = false;
297 if(netsAwaitingInit.contains(net)) {
298 qDebug() << "Network" << net << "disconnected while not yet initialized!";
299 netsAwaitingInit.removeAll(net);
300 emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
301 if(!netsAwaitingInit.count()) emit connected();
305 void Client::updateBufferId(BufferId id) {
306 bufferIds[id.uid()] = id; // make lookups by id faster
310 BufferId Client::bufferId(QString net, QString buf) {
311 foreach(BufferId id, buffers.keys()) {
312 if(id.network() == net && id.buffer() == buf) return id;
314 Q_ASSERT(false); // should never happen!
318 BufferId Client::statusBufferId(QString net) {
319 return bufferId(net, "");
323 Buffer * Client::buffer(BufferId id) {
324 Client *client = Client::instance();
325 if(!buffers.contains(id)) {
326 Buffer *b = new Buffer(id);
327 b->setOwnNick(ownNick[id.network()]);
328 connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
329 connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
330 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
331 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SLOT(removeBuffer(Buffer *)));
333 emit client->bufferUpdated(b);
338 QList<BufferId> Client::allBufferIds() {
339 return buffers.keys();
342 void Client::removeBuffer(Buffer *b) {
343 buffers.remove(b->bufferId());
344 bufferIds.remove(b->bufferId().uid());
347 void Client::recvNetworkState(QString net, QVariant state) {
348 netsAwaitingInit.removeAll(net);
349 netConnected[net] = true;
350 setOwnNick(net, state.toMap()["OwnNick"].toString());
351 buffer(statusBufferId(net))->setActive(true);
352 QVariantMap t = state.toMap()["Topics"].toMap();
353 QVariantMap n = state.toMap()["Nicks"].toMap();
354 foreach(QVariant v, t.keys()) {
355 QString buf = v.toString();
356 BufferId id = bufferId(net, buf);
357 buffer(id)->setActive(true);
358 setTopic(net, buf, t[buf].toString());
360 foreach(QString nick, n.keys()) {
361 addNick(net, nick, n[nick].toMap());
363 emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
364 if(!netsAwaitingInit.count()) emit connected();
367 void Client::recvMessage(const Message &msg) {
368 Buffer *b = buffer(msg.buffer);
370 Buffer::ActivityLevel level = Buffer::OtherActivity;
371 if(msg.type == Message::Plain || msg.type == Message::Notice){
372 level |= Buffer::NewMessage;
374 if(msg.flags & Message::Highlight){
375 level |= Buffer::Highlight;
377 emit bufferActivity(level, b);
382 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
383 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
387 void Client::recvBacklogData(BufferId id, QVariantList msgs, bool /*done*/) {
388 Buffer *b = buffer(id);
389 foreach(QVariant v, msgs) {
390 Message msg = v.value<Message>();
392 if(!layoutQueue.contains(b)) layoutQueue.append(b);
394 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
397 void Client::layoutMsg() {
398 if(layoutQueue.count()) {
399 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
400 if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
402 if(!layoutQueue.count()) layoutTimer->stop();
405 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
406 return instance()->mainUi->layoutMsg(msg);
409 void Client::userInput(BufferId id, QString msg) {
410 emit sendInput(id, msg);
413 void Client::setTopic(QString net, QString buf, QString topic) {
414 BufferId id = bufferId(net, buf);
415 if(!netConnected[id.network()]) return;
416 Buffer *b = buffer(id);
418 //if(!b->isActive()) {
419 // b->setActive(true);
424 void Client::addNick(QString net, QString nick, QVariantMap props) {
425 if(!netConnected[net]) return;
426 nicks[net][nick] = props;
427 QVariantMap chans = props["Channels"].toMap();
428 QStringList c = chans.keys();
429 foreach(QString bufname, c) {
430 buffer(bufferId(net, bufname))->addNick(nick, props);
434 void Client::renameNick(QString net, QString oldnick, QString newnick) {
435 if(!netConnected[net]) return;
436 QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
437 foreach(QString c, chans) {
438 buffer(bufferId(net, c))->renameNick(oldnick, newnick);
440 nicks[net][newnick] = nicks[net].take(oldnick);
443 void Client::updateNick(QString net, QString nick, QVariantMap props) {
444 if(!netConnected[net]) return;
445 QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
446 QStringList newchans = props["Channels"].toMap().keys();
447 foreach(QString c, newchans) {
448 if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
449 else buffer(bufferId(net, c))->addNick(nick, props);
451 foreach(QString c, oldchans) {
452 if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
454 nicks[net][nick] = props;
457 void Client::removeNick(QString net, QString nick) {
458 if(!netConnected[net]) return;
459 QVariantMap chans = nicks[net][nick]["Channels"].toMap();
460 foreach(QString bufname, chans.keys()) {
461 buffer(bufferId(net, bufname))->removeNick(nick);
463 nicks[net].remove(nick);
466 void Client::setOwnNick(QString net, QString nick) {
467 if(!netConnected[net]) return;
469 foreach(BufferId id, buffers.keys()) {
470 if(id.network() == net) {
471 buffers[id]->setOwnNick(nick);