1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
22 #include "clientproxy.h"
27 Client * Client::instanceptr = 0;
29 Client::ClientMode Client::clientMode;
30 QHash<BufferId, Buffer *> Client::buffers;
31 QHash<uint, BufferId> Client::bufferIds;
32 QHash<QString, QHash<QString, VarMap> > Client::nicks;
33 QHash<QString, bool> Client::connected;
34 QHash<QString, QString> Client::ownNick;
35 QList<BufferId> Client::coreBuffers;
38 Client *Client::instance() {
39 if(instanceptr) return instanceptr;
40 instanceptr = new Client();
45 void Client::destroy() {
51 clientProxy = ClientProxy::instance();
53 //mainWin = new MainWin();
54 _bufferModel = new BufferTreeModel(0); // FIXME
56 connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
57 connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
58 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
60 // TODO: make this configurable (allow monolithic client to connect to remote cores)
61 if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
62 else clientMode = RemoteCore;
68 connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
69 connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
70 connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
71 connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
73 connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
74 connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
76 connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
77 connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
78 connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
79 connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
80 connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
81 connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
82 connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
83 connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
84 connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
85 connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
86 connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
87 connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
88 connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
89 connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
90 connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
91 connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
95 layoutTimer = new QTimer(this);
96 layoutTimer->setInterval(0);
97 layoutTimer->setSingleShot(false);
98 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
100 /* make lookups by id faster */
101 foreach(BufferId id, coreBuffers) {
102 bufferIds[id.uid()] = id; // make lookups by id faster
103 buffer(id); // create all buffers, so we see them in the network views
104 emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
107 mainWin = new MainWin();
115 foreach(Buffer *buf, buffers.values()) delete buf;
116 ClientProxy::destroy();
120 BufferTreeModel *Client::bufferModel() {
121 return instance()->_bufferModel;
124 void Client::coreConnected() {
128 void Client::coreDisconnected() {
132 void Client::updateCoreData(UserId, QString key) {
133 if(clientMode == LocalCore) return;
134 QVariant data = Global::data(key);
135 recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
138 void Client::updateLocalData(QString key, QVariant data) {
139 Global::updateData(key, data);
142 void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
143 if(clientMode == LocalCore) return;
144 QList<QVariant> sigdata;
145 sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
146 //qDebug() << "Sending signal: " << sigdata;
147 writeDataToDevice(&socket, QVariant(sigdata));
150 void Client::connectToCore(QString host, quint16 port) {
151 // TODO implement SSL
152 socket.connectToHost(host, port);
155 void Client::disconnectFromCore() {
159 void Client::serverError(QAbstractSocket::SocketError) {
160 emit coreConnectionError(socket.errorString());
163 void Client::serverHasData() {
165 while(readDataFromDevice(&socket, blockSize, item)) {
166 emit recvPartialItem(1,1);
167 QList<QVariant> sigdata = item.toList();
168 Q_ASSERT(sigdata.size() == 4);
169 ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
173 emit recvPartialItem(socket.bytesAvailable(), blockSize);
177 /*******************************************************************************************************************/
179 void Client::networkConnected(QString net) {
180 connected[net] = true;
181 BufferId id = statusBufferId(net);
182 Buffer *b = buffer(id);
184 //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
185 // TODO buffersUpdated();
188 void Client::networkDisconnected(QString net) {
189 foreach(BufferId id, buffers.keys()) {
190 if(id.network() != net) continue;
191 Buffer *b = buffer(id);
192 //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
195 connected[net] = false;
198 void Client::updateBufferId(BufferId id) {
199 bufferIds[id.uid()] = id; // make lookups by id faster
203 BufferId Client::bufferId(QString net, QString buf) {
204 foreach(BufferId id, buffers.keys()) {
205 if(id.network() == net && id.buffer() == buf) return id;
207 Q_ASSERT(false); // should never happen!
211 BufferId Client::statusBufferId(QString net) {
212 return bufferId(net, "");
216 Buffer * Client::buffer(BufferId id) {
217 Client *client = Client::instance();
218 if(!buffers.contains(id)) {
219 Buffer *b = new Buffer(id);
220 b->setOwnNick(ownNick[id.network()]);
221 connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
222 connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
223 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
225 emit client->bufferUpdated(b);
230 void Client::recvNetworkState(QString net, QVariant state) {
231 connected[net] = true;
232 setOwnNick(net, state.toMap()["OwnNick"].toString());
233 buffer(statusBufferId(net))->setActive(true);
234 VarMap t = state.toMap()["Topics"].toMap();
235 VarMap n = state.toMap()["Nicks"].toMap();
236 foreach(QVariant v, t.keys()) {
237 QString buf = v.toString();
238 BufferId id = bufferId(net, buf);
239 buffer(id)->setActive(true);
240 setTopic(net, buf, t[buf].toString());
242 foreach(QString nick, n.keys()) {
243 addNick(net, nick, n[nick].toMap());
247 void Client::recvMessage(Message msg) {
248 Buffer *b = buffer(msg.buffer);
250 Buffer::ActivityLevel level = Buffer::OtherActivity;
251 if(msg.type == Message::Plain || msg.type == Message::Notice){
252 level |= Buffer::NewMessage;
254 if(msg.flags & Message::Highlight){
255 level |= Buffer::Highlight;
257 emit bufferActivity(level, b);
259 //b->displayMsg(msg);
260 b->appendChatLine(new ChatLine(msg));
263 void Client::recvStatusMsg(QString net, QString msg) {
264 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
268 void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
269 foreach(QVariant v, msgs) {
270 layoutQueue.append(v.value<Message>());
272 if(!layoutTimer->isActive()) layoutTimer->start();
276 void Client::layoutMsg() {
277 if(layoutQueue.count()) {
278 ChatLine *line = new ChatLine(layoutQueue.takeFirst());
279 buffer(line->bufferId())->prependChatLine(line);
281 if(!layoutQueue.count()) layoutTimer->stop();
284 void Client::userInput(BufferId id, QString msg) {
285 emit sendInput(id, msg);
288 void Client::setTopic(QString net, QString buf, QString topic) {
289 BufferId id = bufferId(net, buf);
290 if(!connected[id.network()]) return;
291 Buffer *b = buffer(id);
293 //if(!b->isActive()) {
294 // b->setActive(true);
299 void Client::addNick(QString net, QString nick, VarMap props) {
300 if(!connected[net]) return;
301 nicks[net][nick] = props;
302 VarMap chans = props["Channels"].toMap();
303 QStringList c = chans.keys();
304 foreach(QString bufname, c) {
305 buffer(bufferId(net, bufname))->addNick(nick, props);
309 void Client::renameNick(QString net, QString oldnick, QString newnick) {
310 if(!connected[net]) return;
311 QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
312 foreach(QString c, chans) {
313 buffer(bufferId(net, c))->renameNick(oldnick, newnick);
315 nicks[net][newnick] = nicks[net].take(oldnick);
318 void Client::updateNick(QString net, QString nick, VarMap props) {
319 if(!connected[net]) return;
320 QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
321 QStringList newchans = props["Channels"].toMap().keys();
322 foreach(QString c, newchans) {
323 if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
324 else buffer(bufferId(net, c))->addNick(nick, props);
326 foreach(QString c, oldchans) {
327 if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
329 nicks[net][nick] = props;
332 void Client::removeNick(QString net, QString nick) {
333 if(!connected[net]) return;
334 VarMap chans = nicks[net][nick]["Channels"].toMap();
335 foreach(QString bufname, chans.keys()) {
336 buffer(bufferId(net, bufname))->removeNick(nick);
338 nicks[net].remove(nick);
341 void Client::setOwnNick(QString net, QString nick) {
342 if(!connected[net]) return;
344 foreach(BufferId id, buffers.keys()) {
345 if(id.network() == net) {
346 buffers[id]->setOwnNick(nick);