const Network *net = Client::networkModel()->networkByIndex(current);
setNetwork(net);
updateNickSelector();
+ updateEnabledState();
+}
+void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
+ QItemSelectionRange changedArea(topLeft, bottomRight);
+ if(changedArea.contains(selectionModel()->currentIndex())) {
+ updateEnabledState();
+ }
+};
+
+void InputWidget::updateEnabledState() {
+ QModelIndex currentIndex = selectionModel()->currentIndex();
+
+ const Network *net = Client::networkModel()->networkByIndex(currentIndex);
bool enabled = false;
if(net) {
// disable inputline if it's a channelbuffer we parted from or...
- enabled = (current.data(NetworkModel::ItemActiveRole).value<bool>() || (current.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
+ enabled = (currentIndex.data(NetworkModel::ItemActiveRole).value<bool>() || (currentIndex.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
// ... if we're not connected to the network at all
enabled &= net->isConnected();
}
ui.inputEdit->setEnabled(enabled);
}
-void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
- QItemSelectionRange changedArea(topLeft, bottomRight);
- QModelIndex currentIndex = selectionModel()->currentIndex();
- if(changedArea.contains(currentIndex)) {
- ui.inputEdit->setEnabled(currentIndex.data(NetworkModel::ItemActiveRole).value<bool>());
- }
-};
-
-
const Network *InputWidget::currentNetwork() const {
return Client::network(_networkId);
}
void setNetwork(const Network *network);
void setIdentity(const IdentityId &identityId);
void updateNickSelector() const;
+ void updateEnabledState();
BufferInfo currentBufferInfo() const;
NetworkId _networkId;
IdentityId _identityId;
-
};