#include "client.h"
#include "networkmodel.h"
-#include "network.h"
-#include "identity.h"
InputWidget::InputWidget(QWidget *parent)
: QWidget(parent),
return;
currentBufferInfo = current.data(NetworkModel::BufferInfoRole).value<BufferInfo>();
+ setNetwork(Client::networkModel()->networkByIndex(current));
updateNickSelector();
-
ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
}
if(!validBuffer)
return 0;
- return Client::network(currentBufferInfo.networkId());
+ return Client::network(_networkId);
+}
+
+void InputWidget::setNetwork(const Network *network) {
+ if(_networkId == network->networkId())
+ return;
+
+ const Network *previousNet = Client::network(_networkId);
+ if(previousNet)
+ disconnect(previousNet, 0, this, 0);
+
+ if(network) {
+ _networkId = network->networkId();
+ connect(network, SIGNAL(myNickSet(QString)),
+ this, SLOT(updateNickSelector()));
+ connect(network, SIGNAL(identitySet(IdentityId)),
+ this, SLOT(setIdentity(IdentityId)));
+ }
+ setIdentity(network->identity());
+}
+
+void InputWidget::setIdentity(const IdentityId &identityId) {
+ if(_identityId == identityId)
+ return;
+
+ const Identity *previousIdentity = Client::identity(_identityId);
+ if(previousIdentity)
+ disconnect(previousIdentity, 0, this, 0);
+
+ const Identity *identity = Client::identity(identityId);
+ if(identity) {
+ _identityId = identityId;
+ connect(identity, SIGNAL(nicksSet(QStringList)),
+ this, SLOT(updateNickSelector()));
+ }
+ updateNickSelector();
}
void InputWidget::updateNickSelector() const {
+ ui.ownNick->clear();
+
const Network *net = currentNetwork();
if(!net)
return;
nickIdx = 0;
}
- ui.ownNick->clear();
ui.ownNick->addItems(nicks);
ui.ownNick->setCurrentIndex(nickIdx);
}
#include "buffermodel.h"
#include "bufferinfo.h"
-
-class Network;
+#include "identity.h"
+#include "network.h";
class InputWidget : public QWidget {
Q_OBJECT
void enterPressed();
void changeNick(const QString &newNick) const;
+ void setNetwork(const Network *network);
+ void setIdentity(const IdentityId &identityId);
void updateNickSelector() const;
signals:
QPointer<BufferModel> _bufferModel;
QPointer<QItemSelectionModel> _selectionModel;
+ NetworkId _networkId;
+ IdentityId _identityId;
};