_idString(idString),
_model(model),
_singleBufferScene(false),
+ _sceneRect(0, 0, width, 0),
_selectingItem(0),
_selectionStart(-1),
_isSelecting(false),
void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) {
Q_UNUSED(index);
qreal h = 0;
- qreal y = sceneRect().y();
- qreal width = sceneRect().width();
+ qreal y = _sceneRect.y();
+ qreal width = _sceneRect.width();
bool atTop = true;
bool atBottom = false;
bool moveTop = false;
// update sceneRect
if(atTop || moveTop) {
- setSceneRect(sceneRect().adjusted(0, h, 0, 0));
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
} else {
- setSceneRect(sceneRect().adjusted(0, 0, 0, h));
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, h));
emit sceneHeightChanged(h);
}
// update sceneRect
if(atTop || moveTop) {
- setSceneRect(sceneRect().adjusted(0, h, 0, 0));
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
} else {
- setSceneRect(sceneRect().adjusted(0, 0, 0, -h));
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, -h));
}
-
}
void ChatScene::setWidth(qreal width, bool forceReposition) {
- if(width == sceneRect().width() && !forceReposition)
+ if(width == _sceneRect.width() && !forceReposition)
return;
// clock_t startT = clock();
- qreal oldHeight = sceneRect().height();
- qreal y = sceneRect().y();
+ qreal oldHeight = _sceneRect.height();
+ qreal y = _sceneRect.y();
qreal linePos = y;
foreach(ChatLine *line, _lines) {
qreal height = linePos - y;
- setSceneRect(QRectF(0, y, width, height));
+ updateSceneRect(QRectF(0, y, width, height));
setHandleXLimits();
qreal dh = height - oldHeight;
return ChatLineModel::ContentsColumn;
}
+
+void ChatScene::updateSceneRect(const QRectF &rect) {
+ _sceneRect = rect;
+ setSceneRect(rect);
+}