- connect(server, SIGNAL(connected(uint)), this, SLOT(serverConnected(uint)));
- connect(server, SIGNAL(disconnected(uint)), this, SLOT(serverDisconnected(uint)));
- connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
- connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(network, SIGNAL(connected(uint)), this, SLOT(networkConnected(uint)));
+ connect(network, SIGNAL(disconnected(uint)), this, SLOT(networkDisconnected(uint)));
+ connect(network, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+ connect(network, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));