X-Git-Url: https://git.quassel-irc.org/?a=blobdiff_plain;f=src%2Fqtui%2Fchatscene.cpp;h=6c54f7c75bea7f0299dc760769da63c9b2981075;hb=7ddbb98e280034b3bd42f568919e0c6cc5b5e06e;hp=3a87e87fbeddd13e6903936e16a82a7ea9b0f60c;hpb=70ededc490cb201e52b6d8ca4c2364d4a001b6c4;p=quassel.git diff --git a/src/qtui/chatscene.cpp b/src/qtui/chatscene.cpp index 3a87e87f..6c54f7c7 100644 --- a/src/qtui/chatscene.cpp +++ b/src/qtui/chatscene.cpp @@ -32,7 +32,7 @@ #include "columnhandleitem.h" #include "messagefilter.h" #include "qtui.h" -#include "qtuisettings.h" +#include "chatviewsettings.h" const qreal minContentsWidth = 200; @@ -41,6 +41,7 @@ ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, qreal w _idString(idString), _model(model), _singleBufferScene(false), + _sceneRect(0, 0, width, 0), _selectingItem(0), _selectionStart(-1), _isSelecting(false), @@ -51,14 +52,13 @@ ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, qreal w _singleBufferScene = filter->isSingleBufferFilter(); } - QtUiSettings s; - int defaultFirstColHandlePos = s.value("ChatView/DefaultFirstColumnHandlePos", 80).toInt(); - int defaultSecondColHandlePos = s.value("ChatView/DefaultSecondColumnHandlePos", 200).toInt(); + ChatViewSettings defaultSettings; + int defaultFirstColHandlePos = defaultSettings.value("FirstColumnHandlePos", 80).toInt(); + int defaultSecondColHandlePos = defaultSettings.value("SecondColumnHandlePos", 200).toInt(); - firstColHandlePos = s.value(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString), - defaultFirstColHandlePos).toInt(); - secondColHandlePos = s.value(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString), - defaultSecondColHandlePos).toInt(); + ChatViewSettings viewSettings(this); + firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt(); + secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt(); firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator()); addItem(firstColHandle); @@ -89,10 +89,11 @@ ChatScene::~ChatScene() { void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) { Q_UNUSED(index); qreal h = 0; - qreal y = sceneRect().y(); - qreal width = sceneRect().width(); + qreal y = _sceneRect.y(); + qreal width = _sceneRect.width(); bool atTop = true; bool atBottom = false; + bool moveTop = false; bool hasWidth = (width != 0); if(start > 0) { @@ -102,9 +103,6 @@ void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) { if(start == _lines.count()) atBottom = true; - // right now this method doesn't properly handle messages that are inserted at an arbitrary point - Q_ASSERT(atBottom || atTop); - for(int i = end; i >= start; i--) { ChatLine *line = new ChatLine(i, model()); _lines.insert(start, line); @@ -125,13 +123,44 @@ void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) { _lines[i]->setRow(i); } + // update selection + if(_selectionStart >= 0) { + int offset = end - start + 1; + if(_selectionStart >= start) _selectionStart += offset; + if(_selectionEnd >= start) _selectionEnd += offset; + if(_firstSelectionRow >= start) _firstSelectionRow += offset; + if(_lastSelectionRow >= start) _lastSelectionRow += offset; + } + + // neither pre- or append means we have to do dirty work: move items... + if(!(atTop || atBottom)) { + qreal offset = h; + int moveStart = 0; + int moveEnd = _lines.count() - 1; + ChatLine *line = 0; + if(end > _lines.count() - end) { + // move top part + moveTop = true; + offset = -offset; + moveEnd = end; + } else { + // move bottom part + moveStart = start; + } + for(int i = moveStart; i <= moveEnd; i++) { + line = _lines.at(i); + line->setPos(0, line->pos().y() + offset); + } + } + // update sceneRect - if(atBottom) { - setSceneRect(sceneRect().adjusted(0, 0, 0, h)); - emit sceneHeightChanged(h); + if(atTop || moveTop) { + updateSceneRect(_sceneRect.adjusted(0, h, 0, 0)); } else { - setSceneRect(sceneRect().adjusted(0, h, 0, 0)); + updateSceneRect(_sceneRect.adjusted(0, 0, 0, h)); + emit sceneHeightChanged(h); } + } void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) { @@ -141,9 +170,7 @@ void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int e bool atTop = (start == 0); bool atBottom = (end == _lines.count() - 1); - - // right now this method doesn't properly handle messages that are removed at an arbitrary point - Q_ASSERT(atBottom || atTop); + bool moveTop = false; // remove items from scene QList::iterator lineIter = _lines.begin() + start; @@ -160,20 +187,55 @@ void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int e _lines.at(i)->setRow(i); } + // update selection + if(_selectionStart >= 0) { + int offset = end - start + 1; + if(_selectionStart >= start) + _selectionStart -= offset; + if(_selectionEnd >= start) + _selectionEnd -= offset; + if(_firstSelectionRow >= start) + _firstSelectionRow -= offset; + if(_lastSelectionRow >= start) + _lastSelectionRow -= offset; + } + + // neither removing at bottom or top means we have to move items... + if(!(atTop || atBottom)) { + qreal offset = h; + int moveStart = 0; + int moveEnd = _lines.count() - 1; + ChatLine *line = 0; + if(start > _lines.count() - end) { + // move top part + moveTop = true; + moveEnd = start - 1; + } else { + // move bottom part + moveStart = start; + offset = -offset; + } + for(int i = moveStart; i <= moveEnd; i++) { + line = _lines.at(i); + line->setPos(0, line->pos().y() + offset); + } + } + // update sceneRect - if(atBottom) { - setSceneRect(sceneRect().adjusted(0, 0, 0, -h)); + if(atTop || moveTop) { + updateSceneRect(_sceneRect.adjusted(0, h, 0, 0)); } else { - setSceneRect(sceneRect().adjusted(0, h, 0, 0)); + updateSceneRect(_sceneRect.adjusted(0, 0, 0, -h)); } } void ChatScene::setWidth(qreal width, bool forceReposition) { - if(width == sceneRect().width() && !forceReposition) + if(width == _sceneRect.width() && !forceReposition) return; - qreal oldHeight = sceneRect().height(); - qreal y = sceneRect().y(); + // clock_t startT = clock(); + qreal oldHeight = _sceneRect.height(); + qreal y = _sceneRect.y(); qreal linePos = y; foreach(ChatLine *line, _lines) { @@ -183,12 +245,15 @@ void ChatScene::setWidth(qreal width, bool forceReposition) { qreal height = linePos - y; - setSceneRect(QRectF(0, y, width, height)); + updateSceneRect(QRectF(0, y, width, height)); setHandleXLimits(); qreal dh = height - oldHeight; if(dh > 0) emit sceneHeightChanged(dh); + + // clock_t endT = clock(); + // qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec"; } void ChatScene::handlePositionChanged(qreal xpos) { @@ -201,11 +266,14 @@ void ChatScene::handlePositionChanged(qreal xpos) { oldx = secondColHandlePos; secondColHandlePos = xpos; } - QtUiSettings s; - s.setValue(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString), firstColHandlePos); - s.setValue(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString), secondColHandlePos); - s.setValue(QString("ChatView/DefaultFirstColumnHandlePos"), firstColHandlePos); - s.setValue(QString("ChatView/DefaultSecondColumnHandlePos"), secondColHandlePos); + + ChatViewSettings viewSettings(this); + viewSettings.setValue("FirstColumnHandlePos", firstColHandlePos); + viewSettings.setValue("SecondColumnHandlePos", secondColHandlePos); + + ChatViewSettings defaultSettings; + defaultSettings.setValue("FirstColumnHandlePos", firstColHandlePos); + defaultSettings.setValue("SecondColumnHandlePos", secondColHandlePos); setWidth(width(), true); // readjust all chatlines // we get ugly redraw errors if we don't update this explicitly... :( @@ -214,8 +282,8 @@ void ChatScene::handlePositionChanged(qreal xpos) { } void ChatScene::setHandleXLimits() { - firstColHandle->setXLimits(0, secondColumnHandleRect().left()); - secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth); + firstColHandle->setXLimits(0, secondColHandle->sceneLeft()); + secondColHandle->setXLimits(firstColHandle->sceneRight(), width() - minContentsWidth); } void ChatScene::setSelectingItem(ChatItem *item) { @@ -234,12 +302,12 @@ void ChatScene::startGlobalSelection(ChatItem *item, const QPointF &itemPos) { void ChatScene::updateSelection(const QPointF &pos) { // This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since // it has the full height. From this item, we can then determine the row index and hence the ChatLine. - ChatItem *contentItem = static_cast(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y()))); + ChatItem *contentItem = static_cast(itemAt(QPointF(secondColHandle->sceneRight() + 1, pos.y()))); if(!contentItem) return; int curRow = contentItem->row(); int curColumn; - if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn; + if(pos.x() > secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn; else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn; else curColumn = ChatLineModel::TimestampColumn; @@ -347,7 +415,7 @@ QString ChatScene::selectionToString() const { } void ChatScene::requestBacklog() { - static const int REQUEST_COUNT = 50; + static const int REQUEST_COUNT = 100; int backlogSize = model()->rowCount(); if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) { QModelIndex msgIdx = model()->index(0, 0); @@ -366,3 +434,8 @@ int ChatScene::sectionByScenePos(int x) { return ChatLineModel::ContentsColumn; } + +void ChatScene::updateSceneRect(const QRectF &rect) { + _sceneRect = rect; + setSceneRect(rect); +}