X-Git-Url: https://git.quassel-irc.org/?a=blobdiff_plain;f=src%2Fcore%2Fcoresession.cpp;h=c38c3d6bc0adb950b4d6283ce725118d82597ed8;hb=d9e586707522241d628a90466e13722e342cc28a;hp=200fadcc06b50103b304ad08e95e37a5862d558b;hpb=37110ceaa070167b4f40ed449ac9ea130503a792;p=quassel.git diff --git a/src/core/coresession.cpp b/src/core/coresession.cpp index 200fadcc..c38c3d6b 100644 --- a/src/core/coresession.cpp +++ b/src/core/coresession.cpp @@ -142,6 +142,9 @@ CoreSession::CoreSession(UserId uid, bool restoreState, bool strictIdentEnabled, p->synchronize(_coreInfo); p->synchronize(&_ignoreListManager); p->synchronize(&_highlightRuleManager); + // Listen to network removed events + connect(this, SIGNAL(networkRemoved(NetworkId)), + &_highlightRuleManager, SLOT(networkRemoved(NetworkId))); p->synchronize(transferManager()); // Restore session state if (restoreState) @@ -151,51 +154,33 @@ CoreSession::CoreSession(UserId uid, bool restoreState, bool strictIdentEnabled, } -CoreSession::~CoreSession() +void CoreSession::shutdown() { saveSessionState(); - /* Why partially duplicate CoreNetwork destructor? When each CoreNetwork quits in the - * destructor, disconnections are processed in sequence for each object. For many IRC servers - * on a slow network, this could significantly delay core shutdown [msecs wait * network count]. - * - * Here, CoreSession first calls disconnect on all networks, letting them all start - * disconnecting before beginning to sequentially wait for each network. Ideally, after the - * first network is disconnected, the other networks will have already closed. Worst-case may - * still wait [msecs wait time * num. of networks], but the risk should be much lower. - * - * CoreNetwork should still do cleanup in its own destructor in case a network is deleted - * outside of deleting the whole CoreSession. - * - * If this proves to be problematic in the future, there's an alternative Qt signal-based system - * implemented in another pull request that guarentees a maximum amount of time to disconnect, - * but at the cost of more complex code. - * - * See https://github.com/quassel/quassel/pull/203 - */ - - foreach(CoreNetwork *net, _networks.values()) { - // Request each network properly disconnect, but don't count as user-requested disconnect - if (net->socketConnected()) { - // Only try if the socket's fully connected (not initializing or disconnecting). - // Force an immediate disconnect, jumping the command queue. Ensures the proper QUIT is - // shown even if other messages are queued. - net->disconnectFromIrc(false, QString(), false, true); + // Request disconnect from all connected networks in parallel, and wait until every network + // has emitted the disconnected() signal before deleting the session itself + for (CoreNetwork *net : _networks.values()) { + if (net->socketState() != QAbstractSocket::UnconnectedState) { + _networksPendingDisconnect.insert(net->networkId()); + connect(net, SIGNAL(disconnected(NetworkId)), this, SLOT(onNetworkDisconnected(NetworkId))); + net->shutdown(); } } - // Process the putCmd events that trigger the quit. Without this, shutting down the core - // results in abrubtly closing the socket rather than sending the QUIT as expected. - QCoreApplication::processEvents(); + if (_networksPendingDisconnect.isEmpty()) { + // Nothing to do, suicide so the core can shut down + deleteLater(); + } +} - foreach(CoreNetwork *net, _networks.values()) { - // Wait briefly for each network to disconnect. Sometimes it takes a little while to send. - if (!net->forceDisconnect()) { - qWarning() << "Timed out quitting network" << net->networkName() << - "(user ID " << net->userId() << ")"; - } - // Delete the network now that it's closed - delete net; + +void CoreSession::onNetworkDisconnected(NetworkId networkId) +{ + _networksPendingDisconnect.remove(networkId); + if (_networksPendingDisconnect.isEmpty()) { + // We're done, suicide so the core can shut down + deleteLater(); } } @@ -345,7 +330,8 @@ void CoreSession::recvMessageFromServer(NetworkId networkId, Message::Type type, if (_ignoreListManager.match(rawMsg, networkName) == IgnoreListManager::HardStrictness) return; - if (_highlightRuleManager.match(rawMsg, currentNetwork->myNick(), currentNetwork->identityPtr()->nicks())) + + if (currentNetwork && _highlightRuleManager.match(rawMsg, currentNetwork->myNick(), currentNetwork->identityPtr()->nicks())) rawMsg.flags |= Message::Flag::Highlight; _messageQueue << rawMsg;