X-Git-Url: https://git.quassel-irc.org/?a=blobdiff_plain;f=src%2Fcore%2Fcorenetwork.cpp;h=30896aa7d7211b96aaa8a33b3dc39e97f43e4f73;hb=97a9b1646bb0d6362cef14bac3a577481cc01e49;hp=6f2c285f71d0df01d3dd5f952eb25417c570b408;hpb=7d30b18136eecbdf2089e5d5877c7e41c6f4bcb6;p=quassel.git diff --git a/src/core/corenetwork.cpp b/src/core/corenetwork.cpp index 6f2c285f..30896aa7 100644 --- a/src/core/corenetwork.cpp +++ b/src/core/corenetwork.cpp @@ -542,8 +542,13 @@ void CoreNetwork::socketInitialized() socket.setSocketOption(QAbstractSocket::KeepAliveOption, true); - // Update the TokenBucket with specified rate-limiting settings - updateRateLimiting(); + // Update the TokenBucket, force-enabling unlimited message rates for initial registration and + // capability negotiation. networkInitialized() will call updateRateLimiting() without the + // force flag to apply user preferences. When making changes, ensure that this still happens! + // As Quassel waits for CAP ACK/NAK and AUTHENTICATE replies, this shouldn't ever fill the IRC + // server receive queue and cause a kill. "Shouldn't" being the operative word; the real world + // is a scary place. + updateRateLimiting(true); // Fill up the token bucket as we're connecting from scratch resetTokenBucket(); @@ -640,6 +645,10 @@ void CoreNetwork::networkInitialized() _disconnectExpected = false; _quitRequested = false; + // Update the TokenBucket with specified rate-limiting settings, removing the force-unlimited + // flag used for initial registration and capability negotiation. + updateRateLimiting(); + if (useAutoReconnect()) { // reset counter _autoReconnectCount = unlimitedReconnectRetries() ? -1 : autoReconnectRetries(); @@ -931,12 +940,14 @@ void CoreNetwork::setPingInterval(int interval) /******** Custom Rate Limiting ********/ -void CoreNetwork::updateRateLimiting() +void CoreNetwork::updateRateLimiting(const bool forceUnlimited) { - // Always reset the delay and token bucket (safe-guard against accidentally starting the timer) + // Verify and apply custom rate limiting options, always resetting the delay and burst size + // (safe-guarding against accidentally starting the timer), but don't reset the token bucket as + // this may be called while connected to a server. - if (useCustomMessageRate()) { - // Custom message rates enabled. Let's go for it! + if (useCustomMessageRate() || forceUnlimited) { + // Custom message rates enabled, or chosen by means of forcing unlimited. Let's go for it! _messageDelay = messageRateDelay(); @@ -957,9 +968,10 @@ void CoreNetwork::updateRateLimiting() } // Toggle the timer according to whether or not rate limiting is enabled - // If we're here, useCustomMessageRate is true. Thus, the logic becomes - // _skipMessageRates = (useCustomMessageRate && unlimitedMessageRate) - _skipMessageRates = unlimitedMessageRate(); + // If we're here, either useCustomMessageRate or forceUnlimited is true. Thus, the logic is + // _skipMessageRates = ((useCustomMessageRate && unlimitedMessageRate) || forceUnlimited) + // Override user preferences if called with force unlimited, only used during connect. + _skipMessageRates = (unlimitedMessageRate() || forceUnlimited); if (_skipMessageRates) { // If the message queue already contains messages, they need sent before disabling the // timer. Set the timer to a rapid pace and let it disable itself. @@ -984,12 +996,12 @@ void CoreNetwork::updateRateLimiting() } else { // Custom message rates disabled. Go for the default. - _skipMessageRates = false; // Enable rate-limiting by default - // TokenBucket to avoid sending too much at once - _messageDelay = 2200; // This seems to be a safe value (2.2 seconds delay) - _burstSize = 5; // 5 messages at once + _skipMessageRates = false; // Enable rate-limiting by default + _messageDelay = 2200; // This seems to be a safe value (2.2 seconds delay) + _burstSize = 5; // 5 messages at once if (_tokenBucket > _burstSize) { - // Don't let the token bucket exceed the maximum + // TokenBucket to avoid sending too much at once. Don't let the token bucket exceed the + // maximum. _tokenBucket = _burstSize; // To fill up the token bucket, use resetRateLimiting(). Don't do that here, otherwise // changing the rate-limit settings while connected to a server will incorrectly reset