X-Git-Url: https://git.quassel-irc.org/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=45797315a451fe5d9645e64be53a9b537dbd3cbe;hb=64cf9f9b8a737dad5f29447805d4004cfd03c454;hp=fe8484482ba00b39b4e973725f49ad3617047690;hpb=2e6dc76ae100a6b8e1b1661e422995f90083500e;p=quassel.git diff --git a/src/client/client.cpp b/src/client/client.cpp index fe848448..238e001a 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1,5 +1,5 @@ /*************************************************************************** - * Copyright (C) 2005-08 by the Quassel Project * + * Copyright (C) 2005-2013 by the Quassel Project * * devel@quassel-irc.org * * * * This program is free software; you can redistribute it and/or modify * @@ -15,613 +15,641 @@ * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * - * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #include "client.h" +#include "abstractmessageprocessor.h" +#include "abstractui.h" #include "bufferinfo.h" -#include "global.h" -#include "identity.h" +#include "buffermodel.h" +#include "buffersettings.h" +#include "buffersyncer.h" +#include "bufferviewconfig.h" +#include "bufferviewoverlay.h" +#include "clientaliasmanager.h" +#include "clientbacklogmanager.h" +#include "clientbufferviewmanager.h" +#include "clientirclisthelper.h" +#include "clientidentity.h" +#include "clientignorelistmanager.h" +#include "clientuserinputhandler.h" +#include "coreaccountmodel.h" +#include "coreconnection.h" #include "ircchannel.h" #include "ircuser.h" #include "message.h" -#include "networkinfo.h" +#include "messagemodel.h" +#include "network.h" +#include "networkconfig.h" #include "networkmodel.h" -#include "buffermodel.h" -#include "quasselui.h" +#include "quassel.h" #include "signalproxy.h" #include "util.h" +#include +#include + QPointer Client::instanceptr = 0; +Quassel::Features Client::_coreFeatures = 0; /*** Initialization/destruction ***/ -Client *Client::instance() { - if(!instanceptr) - instanceptr = new Client(); - return instanceptr; +bool Client::instanceExists() +{ + return instanceptr; +} + + +Client *Client::instance() +{ + if (!instanceptr) + instanceptr = new Client(); + return instanceptr; } -void Client::destroy() { - delete instanceptr; + +void Client::destroy() +{ + if (instanceptr) { + delete instanceptr->mainUi(); + instanceptr->deleteLater(); + instanceptr = 0; + } } -void Client::init(AbstractUi *ui) { - instance()->mainUi = ui; - instance()->init(); + +void Client::init(AbstractUi *ui) +{ + instance()->_mainUi = ui; + instance()->init(); } + Client::Client(QObject *parent) - : QObject(parent), - socket(0), + : QObject(parent), _signalProxy(new SignalProxy(SignalProxy::Client, this)), - mainUi(0), + _mainUi(0), _networkModel(0), _bufferModel(0), - connectedToCore(false) + _bufferSyncer(0), + _aliasManager(0), + _backlogManager(new ClientBacklogManager(this)), + _bufferViewManager(0), + _bufferViewOverlay(new BufferViewOverlay(this)), + _ircListHelper(new ClientIrcListHelper(this)), + _inputHandler(0), + _networkConfig(0), + _ignoreListManager(0), + _messageModel(0), + _messageProcessor(0), + _coreAccountModel(new CoreAccountModel(this)), + _coreConnection(new CoreConnection(this)), + _connected(false), + _debugLog(&_debugLogBuffer) { + _signalProxy->synchronize(_ircListHelper); } -Client::~Client() { + +Client::~Client() +{ + disconnectFromCore(); } -void Client::init() { - blockSize = 0; - _networkModel = new NetworkModel(this); - _bufferModel = new BufferModel(_networkModel); +void Client::init() +{ + _networkModel = new NetworkModel(this); + + connect(this, SIGNAL(networkRemoved(NetworkId)), + _networkModel, SLOT(networkRemoved(NetworkId))); + + _bufferModel = new BufferModel(_networkModel); + _messageModel = mainUi()->createMessageModel(this); + _messageProcessor = mainUi()->createMessageProcessor(this); + _inputHandler = new ClientUserInputHandler(this); - connect(this, SIGNAL(bufferSelected(Buffer *)), - _bufferModel, SLOT(selectBuffer(Buffer *))); - - connect(this, SIGNAL(bufferUpdated(Buffer *)), - _networkModel, SLOT(bufferUpdated(Buffer *))); - connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), - _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *))); + SignalProxy *p = signalProxy(); - SignalProxy *p = signalProxy(); - p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), - SIGNAL(clientSessionDataChanged(const QString &, const QVariant &))); - p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), - this, SLOT(recvSessionData(const QString &, const QVariant &))); - p->attachSlot(SIGNAL(coreState(const QVariant &)), - this, SLOT(recvCoreState(const QVariant &))); - p->attachSlot(SIGNAL(networkConnected(uint)), - this, SLOT(networkConnected(uint))); - p->attachSlot(SIGNAL(networkDisconnected(uint)), - this, SLOT(networkDisconnected(uint))); - p->attachSlot(SIGNAL(displayMsg(const Message &)), - this, SLOT(recvMessage(const Message &))); - p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), - this, SLOT(recvStatusMsg(QString, QString))); + p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &))); + p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString))); + p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), _networkModel, SLOT(bufferUpdated(BufferInfo))); + p->attachSignal(inputHandler(), SIGNAL(sendInput(BufferInfo, QString))); + p->attachSignal(this, SIGNAL(requestNetworkStates())); - p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool))); - p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo))); - p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString))); - p->attachSignal(this, SIGNAL(requestNetworkStates())); + p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &, const QVariantMap &)), SIGNAL(createIdentity(const Identity &, const QVariantMap &))); + p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId))); + p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &))); + p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId))); - p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &))); - p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &))); - p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId))); - p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &))); - p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId))); + p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &, const QStringList &)), SIGNAL(createNetwork(const NetworkInfo &, const QStringList &))); + p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId))); + p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId))); + p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId))); - connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &))); - connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore())); - connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore())); - connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore())); + //connect(mainUi(), SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &))); + connect(mainUi(), SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore())); + connect(this, SIGNAL(connected()), mainUi(), SLOT(connectedToCore())); + connect(this, SIGNAL(disconnected()), mainUi(), SLOT(disconnectedFromCore())); - layoutTimer = new QTimer(this); - layoutTimer->setInterval(0); - layoutTimer->setSingleShot(false); - connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg())); + // attach backlog manager + p->synchronize(backlogManager()); + connect(backlogManager(), SIGNAL(messagesReceived(BufferId, int)), _messageModel, SLOT(messagesReceived(BufferId, int))); + coreAccountModel()->load(); + + connect(coreConnection(), SIGNAL(stateChanged(CoreConnection::ConnectionState)), SLOT(connectionStateChanged(CoreConnection::ConnectionState))); + coreConnection()->init(); } -/*** public static methods ***/ +/*** public static methods ***/ -QList Client::networkInfos() { - return instance()->_networkInfo.values(); +AbstractUi *Client::mainUi() +{ + return instance()->_mainUi; } -NetworkInfo *Client::networkInfo(uint networkid) { - if(instance()->_networkInfo.contains(networkid)) - return instance()->_networkInfo[networkid]; - else - return 0; + +void Client::setCoreFeatures(Quassel::Features features) +{ + _coreFeatures = features; } -QList Client::allBufferInfos() { - QList bufferids; - foreach(Buffer *buffer, buffers()) { - bufferids << buffer->bufferInfo(); - } - return bufferids; + +bool Client::isConnected() +{ + return instance()->_connected; } -QList Client::buffers() { - return instance()->_buffers.values(); + +bool Client::internalCore() +{ + return currentCoreAccount().isInternal(); } -Buffer *Client::buffer(uint bufferUid) { - if(instance()->_buffers.contains(bufferUid)) - return instance()->_buffers[bufferUid]; - else - return 0; + +/*** Network handling ***/ + +QList Client::networkIds() +{ + return instance()->_networks.keys(); } -Buffer *Client::buffer(BufferInfo id) { - Buffer *buff = buffer(id.uid()); - if(!buff) { - Client *client = Client::instance(); - buff = new Buffer(id, client); +const Network *Client::network(NetworkId networkid) +{ + if (instance()->_networks.contains(networkid)) return instance()->_networks[networkid]; + else return 0; +} + - connect(buff, SIGNAL(userInput(BufferInfo, QString)), - client, SLOT(userInput(BufferInfo, QString))); - connect(buff, SIGNAL(bufferUpdated(Buffer *)), - client, SIGNAL(bufferUpdated(Buffer *))); - connect(buff, SIGNAL(destroyed()), - client, SLOT(bufferDestroyed())); - client->_buffers[id.uid()] = buff; - emit client->bufferUpdated(buff); - } - Q_ASSERT(buff); - return buff; +void Client::createNetwork(const NetworkInfo &info, const QStringList &persistentChannels) +{ + emit instance()->requestCreateNetwork(info, persistentChannels); } -// FIXME switch to netids! -// WHEN IS THIS NEEDED ANYHOW!? -// ...only for finding the Buffer for a channel, I guess... -BufferInfo Client::bufferInfo(QString net, QString buf) { - foreach(Buffer *buffer_, buffers()) { - BufferInfo bufferInfo = buffer_->bufferInfo(); - if(!bufferInfo.network().compare(net, Qt::CaseInsensitive) && !bufferInfo.buffer().compare(buf, Qt::CaseInsensitive)) - return bufferInfo; - } - Q_ASSERT(false); // should never happen! - return BufferInfo(); + +void Client::removeNetwork(NetworkId id) +{ + emit instance()->requestRemoveNetwork(id); } -BufferInfo Client::statusBufferInfo(QString net) { - return bufferInfo(net, ""); + +void Client::updateNetwork(const NetworkInfo &info) +{ + Network *netptr = instance()->_networks.value(info.networkId, 0); + if (!netptr) { + qWarning() << "Update for unknown network requested:" << info; + return; + } + netptr->requestSetNetworkInfo(info); } -NetworkModel *Client::networkModel() { - return instance()->_networkModel; + +void Client::addNetwork(Network *net) +{ + net->setProxy(signalProxy()); + signalProxy()->synchronize(net); + networkModel()->attachNetwork(net); + connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed())); + instance()->_networks[net->networkId()] = net; + emit instance()->networkCreated(net->networkId()); } -BufferModel *Client::bufferModel() { - return instance()->_bufferModel; + +void Client::coreNetworkCreated(NetworkId id) +{ + if (_networks.contains(id)) { + qWarning() << "Creation of already existing network requested!"; + return; + } + Network *net = new Network(id, this); + addNetwork(net); } -SignalProxy *Client::signalProxy() { - return instance()->_signalProxy; +void Client::coreNetworkRemoved(NetworkId id) +{ + if (!_networks.contains(id)) + return; + Network *net = _networks.take(id); + emit networkRemoved(net->networkId()); + net->deleteLater(); } /*** Identity handling ***/ -QList Client::identityIds() { - return instance()->_identities.keys(); +QList Client::identityIds() +{ + return instance()->_identities.keys(); } -const Identity * Client::identity(IdentityId id) { - if(instance()->_identities.contains(id)) return instance()->_identities[id]; - else return 0; + +const Identity *Client::identity(IdentityId id) +{ + if (instance()->_identities.contains(id)) return instance()->_identities[id]; + else return 0; } -void Client::createIdentity(const Identity &id) { - emit instance()->requestCreateIdentity(id); +void Client::createIdentity(const CertIdentity &id) +{ + QVariantMap additional; +#ifdef HAVE_SSL + additional["KeyPem"] = id.sslKey().toPem(); + additional["CertPem"] = id.sslCert().toPem(); +#endif + emit instance()->requestCreateIdentity(id, additional); } -void Client::updateIdentity(const Identity &id) { - emit instance()->requestUpdateIdentity(id); -} -void Client::removeIdentity(IdentityId id) { - emit instance()->requestRemoveIdentity(id); +void Client::updateIdentity(IdentityId id, const QVariantMap &ser) +{ + Identity *idptr = instance()->_identities.value(id, 0); + if (!idptr) { + qWarning() << "Update for unknown identity requested:" << id; + return; + } + idptr->requestUpdate(ser); } -void Client::coreIdentityCreated(const Identity &other) { - if(!_identities.contains(other.id())) { - Identity *identity = new Identity(other, this); - _identities[other.id()] = identity; - identity->setInitialized(); - signalProxy()->synchronize(identity); - emit identityCreated(other.id()); - } else { - qWarning() << tr("Identity already exists in client!"); - } -} -void Client::coreIdentityRemoved(IdentityId id) { - if(_identities.contains(id)) { - emit identityRemoved(id); - Identity *i = _identities.take(id); - i->deleteLater(); - } +void Client::removeIdentity(IdentityId id) +{ + emit instance()->requestRemoveIdentity(id); } -/*** ***/ - -bool Client::isConnected() { - return instance()->connectedToCore; +void Client::coreIdentityCreated(const Identity &other) +{ + if (!_identities.contains(other.id())) { + Identity *identity = new Identity(other, this); + _identities[other.id()] = identity; + identity->setInitialized(); + signalProxy()->synchronize(identity); + emit identityCreated(other.id()); + } + else { + qWarning() << tr("Identity already exists in client!"); + } } -void Client::fakeInput(uint bufferUid, QString message) { - Buffer *buff = buffer(bufferUid); - if(!buff) - qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message; - else - emit instance()->sendInput(buff->bufferInfo(), message); -} -void Client::fakeInput(BufferInfo bufferInfo, QString message) { - fakeInput(bufferInfo, message); +void Client::coreIdentityRemoved(IdentityId id) +{ + if (_identities.contains(id)) { + emit identityRemoved(id); + Identity *i = _identities.take(id); + i->deleteLater(); + } } -void Client::connectToCore(const QVariantMap &conn) { - // TODO implement SSL - coreConnectionInfo = conn; - if(isConnected()) { - emit coreConnectionError(tr("Already connected to Core!")); - return; - } - - if(socket != 0) - socket->deleteLater(); - - if(conn["Host"].toString().isEmpty()) { - clientMode = LocalCore; - socket = new QBuffer(this); - connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData())); - socket->open(QIODevice::ReadWrite); - //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString()); - //syncToCore(state); - coreSocketConnected(); - } else { - clientMode = RemoteCore; - emit coreConnectionMsg(tr("Connecting...")); - Q_ASSERT(!socket); - QTcpSocket *sock = new QTcpSocket(this); - socket = sock; - connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData())); - connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected())); - connect(signalProxy(), SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected())); - connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError))); - sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt()); - } -} -void Client::disconnectFromCore() { - socket->close(); +/*** User input handling ***/ + +void Client::userInput(const BufferInfo &bufferInfo, const QString &message) +{ + // we need to make sure that AliasManager is ready before processing input + if (aliasManager() && aliasManager()->isInitialized()) + inputHandler()->handleUserInput(bufferInfo, message); + else + instance()->_userInputBuffer.append(qMakePair(bufferInfo, message)); } -void Client::setCoreConfiguration(const QVariantMap &settings) { - SignalProxy::writeDataToDevice(socket, settings); + +void Client::sendBufferedUserInput() +{ + for (int i = 0; i < _userInputBuffer.count(); i++) + userInput(_userInputBuffer.at(i).first, _userInputBuffer.at(i).second); + + _userInputBuffer.clear(); } -void Client::coreSocketConnected() { - connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint))); - emit coreConnectionMsg(tr("Synchronizing to core...")); - QVariantMap clientInit; - clientInit["GuiProtocol"] = GUI_PROTOCOL; - clientInit["User"] = coreConnectionInfo["User"].toString(); - clientInit["Password"] = coreConnectionInfo["Password"].toString(); - SignalProxy::writeDataToDevice(socket, clientInit); -} - -void Client::coreSocketDisconnected() { - instance()->connectedToCore = false; - emit disconnected(); - emit coreConnectionStateChanged(false); - socket->deleteLater(); - blockSize = 0; - - /* Clear internal data. Hopefully nothing relies on it at this point. */ - _networkModel->clear(); - - QHash::iterator bufferIter = _buffers.begin(); - while(bufferIter != _buffers.end()) { - Buffer *buffer = bufferIter.value(); - disconnect(buffer, SIGNAL(destroyed()), this, 0); - bufferIter = _buffers.erase(bufferIter); - buffer->deleteLater(); - } - Q_ASSERT(_buffers.isEmpty()); - - - QHash::iterator netIter = _networkInfo.begin(); - while(netIter != _networkInfo.end()) { - NetworkInfo *net = netIter.value(); - disconnect(net, SIGNAL(destroyed()), this, 0); - netIter = _networkInfo.erase(netIter); - net->deleteLater(); - } - Q_ASSERT(_networkInfo.isEmpty()); - - QHash::iterator idIter = _identities.begin(); - while(idIter != _identities.end()) { - Identity *id = idIter.value(); - emit identityRemoved(id->id()); - idIter = _identities.erase(idIter); - id->deleteLater(); - } - Q_ASSERT(_identities.isEmpty()); - - coreConnectionInfo.clear(); - sessionData.clear(); - layoutQueue.clear(); - layoutTimer->stop(); -} - -void Client::recvCoreState(const QVariant &state) { - disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint))); - disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy - signalProxy()->addPeer(socket); - syncToCore(state); -} - -// TODO: auth errors -void Client::syncToCore(const QVariant &coreState) { - if(!coreState.toMap().contains("SessionState")) { - emit coreConnectionError(tr("Invalid data received from core!")); - disconnectFromCore(); - return; - } - QVariantMap sessionState = coreState.toMap()["SessionState"].toMap(); +/*** core connection stuff ***/ + +void Client::connectionStateChanged(CoreConnection::ConnectionState state) +{ + switch (state) { + case CoreConnection::Disconnected: + setDisconnectedFromCore(); + break; + case CoreConnection::Synchronized: + setSyncedToCore(); + break; + default: + break; + } +} - // store sessionData - QVariantMap sessData = sessionState["SessionData"].toMap(); - foreach(QString key, sessData.keys()) - recvSessionData(key, sessData[key]); - // create identities - foreach(QVariant vid, sessionState["Identities"].toList()) { - coreIdentityCreated(vid.value()); - } +void Client::setSyncedToCore() +{ + // create buffersyncer + Q_ASSERT(!_bufferSyncer); + _bufferSyncer = new BufferSyncer(this); + connect(bufferSyncer(), SIGNAL(lastSeenMsgSet(BufferId, MsgId)), _networkModel, SLOT(setLastSeenMsgId(BufferId, MsgId))); + connect(bufferSyncer(), SIGNAL(markerLineSet(BufferId, MsgId)), _networkModel, SLOT(setMarkerLineMsgId(BufferId, MsgId))); + connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId))); + connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString))); + connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), this, SLOT(buffersPermanentlyMerged(BufferId, BufferId))); + connect(bufferSyncer(), SIGNAL(buffersPermanentlyMerged(BufferId, BufferId)), _messageModel, SLOT(buffersPermanentlyMerged(BufferId, BufferId))); + connect(bufferSyncer(), SIGNAL(bufferMarkedAsRead(BufferId)), SIGNAL(bufferMarkedAsRead(BufferId))); + connect(networkModel(), SIGNAL(requestSetLastSeenMsg(BufferId, MsgId)), bufferSyncer(), SLOT(requestSetLastSeenMsg(BufferId, const MsgId &))); + signalProxy()->synchronize(bufferSyncer()); + + // create a new BufferViewManager + Q_ASSERT(!_bufferViewManager); + _bufferViewManager = new ClientBufferViewManager(signalProxy(), this); + connect(_bufferViewManager, SIGNAL(initDone()), _bufferViewOverlay, SLOT(restore())); + + // create AliasManager + Q_ASSERT(!_aliasManager); + _aliasManager = new ClientAliasManager(this); + connect(aliasManager(), SIGNAL(initDone()), SLOT(sendBufferedUserInput())); + signalProxy()->synchronize(aliasManager()); + + // create NetworkConfig + Q_ASSERT(!_networkConfig); + _networkConfig = new NetworkConfig("GlobalNetworkConfig", this); + signalProxy()->synchronize(networkConfig()); + + // create IgnoreListManager + Q_ASSERT(!_ignoreListManager); + _ignoreListManager = new ClientIgnoreListManager(this); + signalProxy()->synchronize(ignoreListManager()); + + // trigger backlog request once all active bufferviews are initialized + connect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog())); + + _connected = true; + emit connected(); + emit coreConnectionStateChanged(true); +} + + +void Client::requestInitialBacklog() +{ + // usually it _should_ take longer until the bufferViews are initialized, so that's what + // triggers this slot. But we have to make sure that we know all buffers yet. + // so we check the BufferSyncer and in case it wasn't initialized we wait for that instead + if (!bufferSyncer()->isInitialized()) { + disconnect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog())); + connect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog())); + return; + } + disconnect(bufferViewOverlay(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog())); + disconnect(bufferSyncer(), SIGNAL(initDone()), this, SLOT(requestInitialBacklog())); - // store Buffer details - QVariantList coreBuffers = sessionState["Buffers"].toList(); - /* make lookups by id faster */ - foreach(QVariant vid, coreBuffers) { - buffer(vid.value()); // create all buffers, so we see them in the network views - } + _backlogManager->requestInitialBacklog(); +} - // create networkInfo objects - QVariantList networkids = sessionState["Networks"].toList(); - foreach(QVariant networkid, networkids) { - networkConnected(networkid.toUInt()); - } - instance()->connectedToCore = true; - updateCoreConnectionProgress(); +void Client::disconnectFromCore() +{ + if (!coreConnection()->isConnected()) + return; + coreConnection()->disconnectFromCore(); } -void Client::updateCoreConnectionProgress() { - // we'll do this in three steps: - // 1.) networks - // 2.) channels - // 3.) ircusers - int numNets = networkInfos().count(); - int numNetsWaiting = 0; +void Client::setDisconnectedFromCore() +{ + _connected = false; + _coreFeatures = 0; - int numIrcUsers = 0; - int numIrcUsersWaiting = 0; + emit disconnected(); + emit coreConnectionStateChanged(false); - int numChannels = 0; - int numChannelsWaiting = 0; + backlogManager()->reset(); + messageProcessor()->reset(); - foreach(NetworkInfo *net, networkInfos()) { - if(! net->initialized()) - numNetsWaiting++; + // Clear internal data. Hopefully nothing relies on it at this point. - numIrcUsers += net->ircUsers().count(); - foreach(IrcUser *user, net->ircUsers()) { - if(! user->initialized()) - numIrcUsersWaiting++; + if (_bufferSyncer) { + _bufferSyncer->deleteLater(); + _bufferSyncer = 0; } - numChannels += net->ircChannels().count(); - foreach(IrcChannel *channel, net->ircChannels()) { - if(! channel->initialized()) - numChannelsWaiting++; + if (_bufferViewManager) { + _bufferViewManager->deleteLater(); + _bufferViewManager = 0; } - } - - if(numNetsWaiting > 0) { - emit coreConnectionMsg(tr("Requesting network states...")); - emit coreConnectionProgress(numNets - numNetsWaiting, numNets); - return; - } - if(numIrcUsersWaiting > 0) { - emit coreConnectionMsg(tr("Requesting User states...")); - emit coreConnectionProgress(numIrcUsers - numIrcUsersWaiting, numIrcUsers); - return; - } + _bufferViewOverlay->reset(); - if(numChannelsWaiting > 0) { - emit coreConnectionMsg(tr("Requesting Channel states...")); - emit coreConnectionProgress(numChannels - numChannelsWaiting, numChannels); - return; - } + if (_aliasManager) { + _aliasManager->deleteLater(); + _aliasManager = 0; + } - emit coreConnectionProgress(1,1); - emit connected(); - emit coreConnectionStateChanged(true); - foreach(NetworkInfo *net, networkInfos()) { - disconnect(net, 0, this, SLOT(updateCoreConnectionProgress())); - } + if (_ignoreListManager) { + _ignoreListManager->deleteLater(); + _ignoreListManager = 0; + } + // we probably don't want to save pending input for reconnect + _userInputBuffer.clear(); + + _messageModel->clear(); + _networkModel->clear(); + + QHash::iterator netIter = _networks.begin(); + while (netIter != _networks.end()) { + Network *net = netIter.value(); + emit networkRemoved(net->networkId()); + disconnect(net, SIGNAL(destroyed()), this, 0); + netIter = _networks.erase(netIter); + net->deleteLater(); + } + Q_ASSERT(_networks.isEmpty()); + + QHash::iterator idIter = _identities.begin(); + while (idIter != _identities.end()) { + emit identityRemoved(idIter.key()); + Identity *id = idIter.value(); + idIter = _identities.erase(idIter); + id->deleteLater(); + } + Q_ASSERT(_identities.isEmpty()); - // signalProxy()->dumpProxyStats(); + if (_networkConfig) { + _networkConfig->deleteLater(); + _networkConfig = 0; + } } -void Client::recvSessionData(const QString &key, const QVariant &data) { - sessionData[key] = data; - emit sessionDataChanged(key, data); - emit sessionDataChanged(key); -} -void Client::storeSessionData(const QString &key, const QVariant &data) { - // Not sure if this is a good idea, but we'll try it anyway: - // Calling this function only sends a signal to core. Data is stored upon reception of the update signal, - // rather than immediately. - emit instance()->sendSessionData(key, data); -} +/*** ***/ -QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) { - if(instance()->sessionData.contains(key)) return instance()->sessionData[key]; - else return def; +void Client::networkDestroyed() +{ + Network *net = static_cast(sender()); + QHash::iterator netIter = _networks.begin(); + while (netIter != _networks.end()) { + if (*netIter == net) { + netIter = _networks.erase(netIter); + break; + } + else { + netIter++; + } + } } -QStringList Client::sessionDataKeys() { - return instance()->sessionData.keys(); -} -void Client::coreSocketError(QAbstractSocket::SocketError) { - emit coreConnectionError(socket->errorString()); - socket->deleteLater(); +// Hmm... we never used this... +void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) +{ + //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg))); } -void Client::coreHasData() { - QVariant item; - if(SignalProxy::readDataFromDevice(socket, blockSize, item)) { - emit recvPartialItem(1,1); - QVariantMap msg = item.toMap(); - if (!msg["StartWizard"].toBool()) { - recvCoreState(msg["Reply"]); - } else { - qWarning("Core not configured!"); - qDebug() << "Available storage providers: " << msg["StorageProviders"].toStringList(); - emit showConfigWizard(msg); - } - blockSize = 0; - return; - } - if(blockSize > 0) { - emit recvPartialItem(socket->bytesAvailable(), blockSize); - } + +void Client::recvMessage(const Message &msg) +{ + Message msg_ = msg; + messageProcessor()->process(msg_); } -void Client::networkConnected(uint netid) { - // TODO: create statusBuffer / switch to networkids - //BufferInfo id = statusBufferInfo(net); - //Buffer *b = buffer(id); - //b->setActive(true); - - NetworkInfo *netinfo = new NetworkInfo(netid, this); - netinfo->setProxy(signalProxy()); - networkModel()->attachNetworkInfo(netinfo); - - if(!isConnected()) { - connect(netinfo, SIGNAL(initDone()), this, SLOT(updateCoreConnectionProgress())); - connect(netinfo, SIGNAL(ircUserInitDone()), this, SLOT(updateCoreConnectionProgress())); - connect(netinfo, SIGNAL(ircChannelInitDone()), this, SLOT(updateCoreConnectionProgress())); - } - connect(netinfo, SIGNAL(ircChannelAdded(QString)), this, SLOT(ircChannelAdded(QString))); - connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkInfoDestroyed())); - _networkInfo[netid] = netinfo; + +void Client::setBufferLastSeenMsg(BufferId id, const MsgId &msgId) +{ + if (bufferSyncer()) + bufferSyncer()->requestSetLastSeenMsg(id, msgId); } -void Client::networkDisconnected(uint networkid) { - foreach(Buffer *buffer, buffers()) { - if(buffer->bufferInfo().networkId() != networkid) - continue; - //buffer->displayMsg(Message(bufferid, Message::Server, tr("Server disconnected."))); FIXME - buffer->setActive(false); - } +void Client::setMarkerLine(BufferId id, const MsgId &msgId) +{ + if (bufferSyncer()) + bufferSyncer()->requestSetMarkerLine(id, msgId); +} - Q_ASSERT(networkInfo(networkid)); - if(!networkInfo(networkid)->initialized()) { - qDebug() << "Network" << networkid << "disconnected while not yet initialized!"; - updateCoreConnectionProgress(); - } + +MsgId Client::markerLine(BufferId id) +{ + if (id.isValid() && networkModel()) + return networkModel()->markerLineMsgId(id); + return MsgId(); } -void Client::ircChannelAdded(QString chanName) { - NetworkInfo *netInfo = qobject_cast(sender()); - Q_ASSERT(netInfo); - Buffer *buf = buffer(bufferInfo(netInfo->networkName(), chanName)); - Q_ASSERT(buf); - buf->setIrcChannel(netInfo->ircChannel(chanName)); +void Client::removeBuffer(BufferId id) +{ + if (!bufferSyncer()) return; + bufferSyncer()->requestRemoveBuffer(id); } -void Client::updateBufferInfo(BufferInfo id) { - buffer(id)->updateBufferInfo(id); + +void Client::renameBuffer(BufferId bufferId, const QString &newName) +{ + if (!bufferSyncer()) + return; + bufferSyncer()->requestRenameBuffer(bufferId, newName); } -void Client::bufferDestroyed() { - Buffer *buffer = static_cast(sender()); - uint bufferUid = buffer->uid(); - if(_buffers.contains(bufferUid)) - _buffers.remove(bufferUid); + +void Client::mergeBuffersPermanently(BufferId bufferId1, BufferId bufferId2) +{ + if (!bufferSyncer()) + return; + bufferSyncer()->requestMergeBuffersPermanently(bufferId1, bufferId2); } -void Client::networkInfoDestroyed() { - NetworkInfo *netinfo = static_cast(sender()); - uint networkId = netinfo->networkId(); - if(_networkInfo.contains(networkId)) - _networkInfo.remove(networkId); + +void Client::purgeKnownBufferIds() +{ + if (!bufferSyncer()) + return; + bufferSyncer()->requestPurgeBufferIds(); } -void Client::recvMessage(const Message &msg) { - Buffer *b = buffer(msg.buffer()); - Buffer::ActivityLevel level = Buffer::OtherActivity; - if(msg.type() == Message::Plain || msg.type() == Message::Notice){ - level |= Buffer::NewMessage; - } - if(msg.flags() & Message::Highlight){ - level |= Buffer::Highlight; - } - emit bufferActivity(level, b); +void Client::bufferRemoved(BufferId bufferId) +{ + // select a sane buffer (status buffer) + /* we have to manually select a buffer because otherwise inconsitent changes + * to the model might occur: + * the result of a buffer removal triggers a change in the selection model. + * the newly selected buffer might be a channel that hasn't been selected yet + * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved"). + * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal. + */ + QModelIndex current = bufferModel()->currentIndex(); + if (current.data(NetworkModel::BufferIdRole).value() == bufferId) { + bufferModel()->setCurrentIndex(current.sibling(0, 0)); + } - b->appendMsg(msg); + // and remove it from the model + networkModel()->removeBuffer(bufferId); } -void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) { - //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg))); -} -void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) { - Buffer *b = buffer(id); - foreach(QVariant v, msgs) { - Message msg = v.value(); - b->prependMsg(msg); - if(!layoutQueue.contains(b)) layoutQueue.append(b); - } - if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start(); +void Client::bufferRenamed(BufferId bufferId, const QString &newName) +{ + QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId); + if (bufferIndex.isValid()) { + networkModel()->setData(bufferIndex, newName, Qt::DisplayRole); + } } -void Client::layoutMsg() { - if(layoutQueue.count()) { - Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer - if(b->layoutMsg()) - layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin - } - - if(!layoutQueue.count()) - layoutTimer->stop(); -} -AbstractUiMsg *Client::layoutMsg(const Message &msg) { - return instance()->mainUi->layoutMsg(msg); +void Client::buffersPermanentlyMerged(BufferId bufferId1, BufferId bufferId2) +{ + QModelIndex idx = networkModel()->bufferIndex(bufferId1); + bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(idx)); + networkModel()->removeBuffer(bufferId2); } -void Client::userInput(BufferInfo id, QString msg) { - emit sendInput(id, msg); + +void Client::markBufferAsRead(BufferId id) +{ + if (bufferSyncer() && id.isValid()) + bufferSyncer()->requestMarkBufferAsRead(id); } + +void Client::logMessage(QtMsgType type, const char *msg) +{ + fprintf(stderr, "%s\n", msg); + fflush(stderr); + if (type == QtFatalMsg) { + Quassel::logFatalMessage(msg); + } + else { + QString msgString = QString("%1\n").arg(msg); + + //Check to see if there is an instance around, else we risk recursions + //when calling instance() and creating new ones. + if (!instanceExists()) + return; + + instance()->_debugLog << msgString; + emit instance()->logUpdated(msgString); + } +}