#include <QWidget>
//! A SettingsPage is a page in the settings dialog.
+/** The SettingsDlg provides suitable standard buttons, such as Ok, Apply, Cancel, Restore Defaults and Reset.
+ * Some pages might also be used in standalone dialogs or other containers. A SettingsPage provides suitable
+ * slots and signals to allow interaction with the container.
+ */
class SettingsPage : public QWidget {
Q_OBJECT
public:
SettingsPage(const QString &category, const QString &name, QWidget *parent = 0);
virtual ~SettingsPage() {};
+
+ //! The category of this settings page.
virtual QString category() const;
+
+ //! The title of this settings page.
virtual QString title() const;
+
+ //! Derived classes need to define this and return true if they have default settings.
+ /** If this method returns true, the "Restore Defaults" button in the SettingsDlg is
+ * enabled. You also need to provide an implementation of defaults() then.
+ *
+ * The default implementation returns false.
+ */
virtual bool hasDefaults() const;
+ //! Check if there are changes in the page, compared to the state saved in permanent storage.
bool hasChanged() const;
//! Called immediately before save() is called.
virtual bool aboutToSave();
public slots:
+ //! Save settings to permanent storage.
virtual void save() = 0;
+
+ //! Load settings from permanent storage, overriding any changes the user might have made in the dialog.
virtual void load() = 0;
+
+ //! Restore defaults, overriding any changes the user might have made in the dialog.
+ /** The default implementation does nothing.
+ */
virtual void defaults();
protected slots:
- //! Calling this slot is equivalent to calling changeState(true).
+ //! Calling this slot is equivalent to calling setChangedState(true).
void changed();
protected:
//! This should be called whenever the widget state changes from unchanged to change or the other way round.
- void changeState(bool hasChanged = true);
+ void setChangedState(bool hasChanged = true);
signals:
//! Emitted whenever the widget state changes.