***************************************************************************/
#include "nickviewfilter.h"
-
#include "networkmodel.h"
-
#include "uisettings.h"
-#include <QColor>
-
/******************************************************************************************
* NickViewFilter
******************************************************************************************/
setSourceModel(parent);
setDynamicSortFilter(true);
setSortCaseSensitivity(Qt::CaseInsensitive);
+ setSortRole(TreeModel::SortRole);
+ loadColors();
+}
+
+void NickViewFilter::loadColors() {
+ UiSettings s("QtUi/Colors");
+ _FgOnlineStatus = s.value("onlineStatusFG", QVariant(QColor(Qt::black))).value<QColor>();
+ _FgAwayStatus = s.value("awayStatusFG", QVariant(QColor(Qt::gray))).value<QColor>();
+ // FIXME: use the style interface instead of qsettings
}
QVariant NickViewFilter::data(const QModelIndex &index, int role) const {
return foreground(index);
else
return QSortFilterProxyModel::data(index, role);
-// else {
-// QVariant d =
-// if(role == 0)
-// qDebug() << index << role << d;
-// return d;
-// }
}
QVariant NickViewFilter::foreground(const QModelIndex &index) const {
- UiSettings s("QtUi/Colors");
- QVariant onlineStatusFG = s.value("onlineStatusFG", QVariant(QColor(Qt::black)));
- QVariant awayStatusFG = s.value("awayStatusFG", QVariant(QColor(Qt::gray)));
-
if(!index.data(NetworkModel::ItemActiveRole).toBool())
- return awayStatusFG.value<QColor>();
-
- return onlineStatusFG.value<QColor>();
-
- // FIXME:: make colors configurable;
- // FIXME: use the style interface instead of qsettings
+ return _FgAwayStatus;
+ return _FgOnlineStatus;
}
bool NickViewFilter::filterAcceptsRow(int source_row, const QModelIndex &source_parent) const {
+ // root node, networkindexes, the bufferindex of the buffer this filter is active for and it's childs are accepted
+ if(!source_parent.isValid())
+ return true;
+
QModelIndex source_child = source_parent.child(source_row, 0);
return (sourceModel()->data(source_child, NetworkModel::BufferIdRole).value<BufferId>() == _bufferId);
}