#include "buffermodel.h"
#include "buffersettings.h"
#include "iconloader.h"
-#include "identity.h"
+#include "clientidentity.h"
#include "network.h"
+#include "util.h"
NetworkModelActionProvider::NetworkModelActionProvider(QObject *parent)
: AbstractActionProvider(parent),
// ChatView actions
if(_contextItem.isEmpty()) {
// a) query buffer: handle like ircuser
- // b) general chatview: only react if _contextItem is set (i.e. we right-clicked on something)
+ // b) general chatview: handle like channel iff it displays a single buffer
// NOTE stuff breaks probably with merged buffers, need to rework a lot around here then
- // for now, use the item type of a random buffer... assuming we never mix channel and query buffers
- //if(!_messageFilter->containedBuffers.count())
- // return;
- //BufferId randomBuf = _messageFilter->containedBuffers.values().at(0);
+ if(_messageFilter->containedBuffers().count() == 1) {
+ // we can handle this like a single bufferItem
+ QModelIndex index = Client::networkModel()->bufferIndex(_messageFilter->containedBuffers().values().at(0));
+ _indexList = QList<QModelIndex>() << index;
+ addBufferItemActions(menu, index);
+ return;
+ } else {
+ // TODO: actions for merged buffers... _indexList contains the index of the message we clicked on
+ }
+ } else {
+ // context item = chan or nick, _indexList = buf where the msg clicked on originated
+ if(isChannelName(_contextItem)) {
+ QModelIndex msgIdx = _indexList.at(0);
+ if(!msgIdx.isValid())
+ return;
+ NetworkId networkId = msgIdx.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+ BufferId bufId = Client::networkModel()->bufferId(networkId, _contextItem);
+ if(bufId.isValid()) {
+ QModelIndex targetIdx = Client::networkModel()->bufferIndex(bufId);
+ _indexList = QList<QModelIndex>() << targetIdx;
+ addAction(BufferJoin, menu, targetIdx, InactiveState);
+ addAction(BufferSwitchTo, menu, targetIdx, ActiveState);
+ } else
+ addAction(JoinChannel, menu);
+ } else {
+ // TODO: actions for a nick
+ }
}
}
}
}
void NetworkModelActionProvider::handleGeneralAction(ActionType type, QAction *action) {
+ Q_UNUSED(action)
+
if(!_indexList.count())
return;
NetworkId networkId = _indexList.at(0).data(NetworkModel::NetworkIdRole).value<NetworkId>();
return;
switch(type) {
- case JoinChannel:
- {
- // FIXME no QInputDialog in Qtopia
-# ifndef Q_WS_QWS
- bool ok;
- QString channelName = QInputDialog::getText(0, tr("Join Channel"), tr("Input channel name:"), QLineEdit::Normal, QString(), &ok);
- if(ok && !channelName.isEmpty()) {
- Client::instance()->userInput(BufferInfo::fakeStatusBuffer(networkId),
- QString("/JOIN %1").arg(channelName));
+ case JoinChannel: {
+ QString channelName = _contextItem;
+ if(channelName.isEmpty()) {
+ bool ok;
+ channelName = QInputDialog::getText(0, tr("Join Channel"), tr("Input channel name:"), QLineEdit::Normal, QString(), &ok);
+ if(!ok)
+ return;
+ }
+ if(!channelName.isEmpty()) {
+ Client::instance()->userInput(BufferInfo::fakeStatusBuffer(networkId), QString("/JOIN %1").arg(channelName));
}
-# endif
break;
}
case ShowChannelList: