// activated() fails on X11 and Qtopia at least
#if defined Q_WS_QWS || defined Q_WS_X11
+ disconnect(this, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(joinChannel(QModelIndex)));
connect(this, SIGNAL(doubleClicked(QModelIndex)), SLOT(joinChannel(QModelIndex)));
#else
// afaik this is better on Mac and Windows
+ disconnect(this, SIGNAL(activated(QModelIndex)), this, SLOT(joinChannel(QModelIndex)));
connect(this, SIGNAL(activated(QModelIndex)), SLOT(joinChannel(QModelIndex)));
#endif
}
header()->addAction(showSection);
}
+ connect(model, SIGNAL(layoutChanged()), this, SLOT(on_layoutChanged()));
}
void BufferView::setFilteredModel(QAbstractItemModel *model_, BufferViewConfig *config) {
continue;
removedRows << bufferId;
+ }
+ foreach(BufferId bufferId, removedRows) {
if(permanently)
config()->requestRemoveBufferPermanently(bufferId);
else
}
}
-void BufferView::rowsInserted(const QModelIndex & parent, int start, int end) {
+void BufferView::rowsInserted(const QModelIndex &parent, int start, int end) {
QTreeView::rowsInserted(parent, start, end);
// ensure that newly inserted network nodes are expanded per default
if(parent.data(NetworkModel::ItemTypeRole) != NetworkModel::NetworkItemType)
return;
- if(model()->rowCount(parent) == 1 && parent.data(NetworkModel::ItemActiveRole) == true) {
- // without updating the parent the expand will have no effect... Qt Bug?
- update(parent);
- expand(parent);
+ setExpandedState(parent);
+}
+
+void BufferView::on_layoutChanged() {
+ int numNets = model()->rowCount(QModelIndex());
+ for(int row = 0; row < numNets; row++) {
+ QModelIndex networkIdx = model()->index(row, 0, QModelIndex());
+ setExpandedState(networkIdx);
}
}
if(!networkId.isValid())
continue;
- update(networkIdx);
setExpandedState(networkIdx);
}
// update selection to current one
Client::bufferModel()->synchronizeView(this);
}
-
- return;
}
void BufferView::storeExpandedState(const QModelIndex &networkIdx) {
expandNetwork = (bool)(oldState & WasExpanded);
}
- storeExpandedState(networkIdx); // this call is needed to keep track of the isActive state
- if(expandNetwork != isExpanded(networkIdx))
+ if(expandNetwork != isExpanded(networkIdx)) {
+ update(networkIdx);
setExpanded(networkIdx, expandNetwork);
+ }
+ storeExpandedState(networkIdx); // this call is needed to keep track of the isActive state
}
void BufferView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
setWindowTitle(newName);
toggleViewAction()->setText(newName);
}
+
+int BufferViewDock::bufferViewId() const {
+ BufferView *view = bufferView();
+ if(!view)
+ return 0;
+
+ if(view->config())
+ return view->config()->bufferViewId();
+ else
+ return 0;
+}
+
+BufferViewConfig *BufferViewDock::config() const {
+ BufferView *view = bufferView();
+ if(!view)
+ return 0;
+ else
+ return view->config();
+}