public:
explicit ActionCollection(QObject *parent);
- virtual ~ActionCollection();
/// Clears the entire action collection, deleting all actions.
void clear();
QAction *addAction(const QString &name, QAction *action);
Action *addAction(const QString &name, Action *action);
- Action *addAction(const QString &name, const QObject *receiver = 0, const char *member = 0);
+ Action *addAction(const QString &name, const QObject *receiver = nullptr, const char *member = nullptr);
void removeAction(QAction *action);
QAction *takeAction(QAction *action);
/// Create new action under the given name, add it to the collection and connect its triggered(bool) signal to the specified receiver.
template<class ActionType>
- ActionType *add(const QString &name, const QObject *receiver = 0, const char *member = 0)
+ ActionType *add(const QString &name, const QObject *receiver = nullptr, const char *member = nullptr)
{
- ActionType *a = new ActionType(this);
+ auto *a = new ActionType(this);
if (receiver && member)
connect(a, SIGNAL(triggered(bool)), receiver, member);
addAction(name, a);
void actionTriggered(QAction *action);
protected slots:
- virtual void connectNotify(const QMetaMethod &signal);
+ void connectNotify(const QMetaMethod &signal) override;
virtual void slotActionTriggered();
private slots: