// we would need this if we enabled drag and drop in the nicklist...
//connect(ui.nicknameList, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(setWidgetStates()));
//connect(ui.nicknameList->model(), SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(nicklistHasChanged()));
-
}
void IdentitiesSettingsPage::setWidgetStates() {
ui.nickDown->setDisabled(true);
}
ui.deleteNick->setEnabled(ui.nicknameList->count() > 1);
-
- // FIXME this is until stuff has been implemented
- ui.detachAwayEnabled->setEnabled(false);
}
void IdentitiesSettingsPage::coreConnectionStateChanged(bool state) {