: SettingsPage(tr("General"), tr("Identities"), parent) {
ui.setupUi(this);
- setEnabled(false); // need a core connection!
+ setEnabled(Client::isConnected()); // need a core connection!
setWidgetStates();
connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
connect(Client::instance(), SIGNAL(identityCreated(IdentityId)), this, SLOT(clientIdentityCreated(IdentityId)));
connect(ui.awayNickEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.awayReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
connect(ui.awayReasonEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.returnMessage, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
- connect(ui.returnMessageEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.autoAwayEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.autoAwayTime, SIGNAL(valueChanged(int)), this, SLOT(widgetHasChanged()));
connect(ui.autoAwayReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
connect(ui.autoAwayReasonEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
- connect(ui.autoReturnMessage, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
- connect(ui.autoReturnMessageEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
+ connect(ui.detachAwayEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
+ connect(ui.detachAwayReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
+ connect(ui.detachAwayReasonEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.ident, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
connect(ui.kickReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
connect(ui.partReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
}
ui.deleteNick->setEnabled(ui.nicknameList->count() > 1);
+ // FIXME this is until stuff has been implemented
+ ui.detachAwayEnabled->setEnabled(false);
}
void IdentitiesSettingsPage::coreConnectionStateChanged(bool state) {
ui.awayNickEnabled->setChecked(id->awayNickEnabled());
ui.awayReason->setText(id->awayReason());
ui.awayReasonEnabled->setChecked(id->awayReasonEnabled());
- ui.returnMessage->setText(id->returnMessage());
- ui.returnMessageEnabled->setChecked(id->returnMessageEnabled());
ui.autoAwayEnabled->setChecked(id->autoAwayEnabled());
ui.autoAwayTime->setValue(id->autoAwayTime());
ui.autoAwayReason->setText(id->autoAwayReason());
ui.autoAwayReasonEnabled->setChecked(id->autoAwayReasonEnabled());
- ui.autoReturnMessage->setText(id->autoReturnMessage());
- ui.autoReturnMessageEnabled->setChecked(id->autoReturnMessageEnabled());
+ ui.detachAwayEnabled->setChecked(id->detachAwayEnabled());
+ ui.detachAwayReason->setText(id->detachAwayReason());
+ ui.detachAwayReasonEnabled->setChecked(id->detachAwayReasonEnabled());
ui.ident->setText(id->ident());
ui.kickReason->setText(id->kickReason());
ui.partReason->setText(id->partReason());
id->setAwayNickEnabled(ui.awayNickEnabled->isChecked());
id->setAwayReason(ui.awayReason->text());
id->setAwayReasonEnabled(ui.awayReasonEnabled->isChecked());
- id->setReturnMessage(ui.returnMessage->text());
- id->setReturnMessageEnabled(ui.returnMessageEnabled->isChecked());
id->setAutoAwayEnabled(ui.autoAwayEnabled->isChecked());
id->setAutoAwayTime(ui.autoAwayTime->value());
id->setAutoAwayReason(ui.autoAwayReason->text());
id->setAutoAwayReasonEnabled(ui.autoAwayReasonEnabled->isChecked());
- id->setAutoReturnMessage(ui.autoReturnMessage->text());
- id->setAutoReturnMessageEnabled(ui.autoReturnMessageEnabled->isChecked());
+ id->setDetachAwayEnabled(ui.detachAwayEnabled->isChecked());
+ id->setDetachAwayReason(ui.detachAwayReason->text());
+ id->setDetachAwayReasonEnabled(ui.detachAwayReasonEnabled->isChecked());
id->setIdent(ui.ident->text());
id->setKickReason(ui.kickReason->text());
id->setPartReason(ui.partReason->text());
void IdentitiesSettingsPage::on_addNick_clicked() {
QStringList existing;
for(int i = 0; i < ui.nicknameList->count(); i++) existing << ui.nicknameList->item(i)->text();
- NickEditDlgNew dlg(QString(), existing, this);
+ NickEditDlg dlg(QString(), existing, this);
if(dlg.exec() == QDialog::Accepted) {
ui.nicknameList->addItem(dlg.nick());
ui.nicknameList->setCurrentRow(ui.nicknameList->count()-1);
void IdentitiesSettingsPage::on_deleteNick_clicked() {
// no confirmation, since a nickname is really nothing hard to recreate
if(ui.nicknameList->selectedItems().count()) {
- delete ui.nicknameList->selectedItems()[0];
+ delete ui.nicknameList->takeItem(ui.nicknameList->row(ui.nicknameList->selectedItems()[0]));
ui.nicknameList->setCurrentRow(qMin(ui.nicknameList->currentRow()+1, ui.nicknameList->count()-1));
setWidgetStates();
widgetHasChanged();
QString old = ui.nicknameList->selectedItems()[0]->text();
QStringList existing;
for(int i = 0; i < ui.nicknameList->count(); i++) existing << ui.nicknameList->item(i)->text();
- NickEditDlgNew dlg(old, existing, this);
+ NickEditDlg dlg(old, existing, this);
if(dlg.exec() == QDialog::Accepted) {
ui.nicknameList->selectedItems()[0]->setText(dlg.nick());
}
/*********************************************************************************************/
-SaveIdentitiesDlg::SaveIdentitiesDlg(QList<Identity *> tocreate, QList<Identity *> toupdate, QList<IdentityId> toremove, QWidget *parent)
- : QDialog(parent), toCreate(tocreate), toUpdate(toupdate), toRemove(toremove) {
+SaveIdentitiesDlg::SaveIdentitiesDlg(const QList<Identity *> &toCreate, const QList<Identity *> &toUpdate, const QList<IdentityId> &toRemove, QWidget *parent)
+ : QDialog(parent) { //, toCreate(tocreate), toUpdate(toupdate), toRemove(toremove) {
ui.setupUi(this);
numevents = toCreate.count() + toUpdate.count() + toRemove.count();
rcvevents = 0;
continue;
}
connect(cid, SIGNAL(updatedRemotely()), this, SLOT(clientEvent()));
- Client::updateIdentity(*id);
+ Client::updateIdentity(id->id(), id->toVariantMap());
}
foreach(IdentityId id, toRemove) {
Client::removeIdentity(id);
/*************************************************************************************************/
-NickEditDlgNew::NickEditDlgNew(const QString &old, const QStringList &exist, QWidget *parent)
+NickEditDlg::NickEditDlg(const QString &old, const QStringList &exist, QWidget *parent)
: QDialog(parent), oldNick(old), existing(exist) {
ui.setupUi(this);
} else ui.nickEdit->setText(old);
}
-QString NickEditDlgNew::nick() const {
+QString NickEditDlg::nick() const {
return ui.nickEdit->text();
}
-void NickEditDlgNew::on_nickEdit_textChanged(const QString &text) {
+void NickEditDlg::on_nickEdit_textChanged(const QString &text) {
ui.buttonBox->button(QDialogButtonBox::Ok)->setDisabled(text.isEmpty() || existing.contains(text));
}