connect(ui.hideInactiveBuffers, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
connect(ui.networkSelector, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
connect(ui.minimumActivitySelector, SIGNAL(currentIndexChanged(int)), this, SLOT(widgetHasChanged()));
-
- // FIXME: (see FIXME in BufferViewFilter::filterAcceptBuffer())
- ui.minimumActivitySelector->setEnabled(false);
}
BufferViewSettingsPage::~BufferViewSettingsPage() {
_ignoreWidgetChanges = true;
// load network selector
ui.networkSelector->clear();
- ui.networkSelector->addItem("All");
+ ui.networkSelector->addItem(tr("All"));
ui.networkSelector->setItemData(0, qVariantFromValue<NetworkId>(NetworkId()));
const Network *net;
foreach(NetworkId netId, Client::networkIds()) {
BufferViewConfig *changedConfig = new BufferViewConfig(-1, this);
changedConfig->fromVariantMap(config->toVariantMap());
+ changedConfig->setInitialized();
_changedBufferViews[config] = changedConfig;
connect(config, SIGNAL(bufferAdded(const BufferId &, int)), changedConfig, SLOT(addBuffer(const BufferId &, int)));
connect(config, SIGNAL(bufferMoved(const BufferId &, int)), changedConfig, SLOT(moveBuffer(const BufferId &, int)));