#include "coreapplication.h"
#include "client.h"
#include "core.h"
+#include "internalpeer.h"
#include "qtui.h"
class InternalPeer;
if (!QtUiApplication::init())
return false;
- connect(Client::coreConnection(), SIGNAL(startInternalCore()), SLOT(startInternalCore()));
+ connect(Client::coreConnection(), SIGNAL(connectToInternalCore(QPointer<InternalPeer>)), this, SLOT(onConnectionRequest(QPointer<InternalPeer>)));
+
+ // If port is set, start internal core directly so external clients can connect
+ // This is useful in case the mono client re-gains remote connection capability,
+ // in which case the internal core would not have to be started by default.
+ if (Quassel::isOptionSet("port")) {
+ startInternalCore();
+ }
return true;
}
{
// Client needs to be destroyed first
Client::destroy();
- _core.reset();
+ _coreThread.quit();
+ _coreThread.wait();
Quassel::destroy();
}
void MonolithicApplication::startInternalCore()
+{
+ if (_core) {
+ // Already started
+ return;
+ }
+
+ // Start internal core in a separate thread, so it doesn't block the UI
+ _core = new Core{};
+ _core->moveToThread(&_coreThread);
+ connect(&_coreThread, SIGNAL(started()), _core, SLOT(init()));
+ connect(&_coreThread, SIGNAL(finished()), _core, SLOT(deleteLater()));
+
+ connect(this, SIGNAL(connectInternalPeer(QPointer<InternalPeer>)), _core, SLOT(connectInternalPeer(QPointer<InternalPeer>)));
+ connect(_core, SIGNAL(sessionState(Protocol::SessionState)), Client::coreConnection(), SLOT(internalSessionStateReceived(Protocol::SessionState)));
+
+ connect(_core, SIGNAL(dbUpgradeInProgress(bool)), Client::instance(), SLOT(onDbUpgradeInProgress(bool)));
+
+ _coreThread.start();
+}
+
+
+void MonolithicApplication::onConnectionRequest(QPointer<InternalPeer> peer)
{
if (!_core) {
- _core.reset(new Core{}); // FIXME C++14: std::make_unique
- Core::instance()->init();
+ startInternalCore();
}
- connect(Client::coreConnection(), SIGNAL(connectToInternalCore(InternalPeer*)), Core::instance(), SLOT(setupInternalClientSession(InternalPeer*)));
- connect(Core::instance(), SIGNAL(sessionState(Protocol::SessionState)), Client::coreConnection(), SLOT(internalSessionStateReceived(Protocol::SessionState)));
+
+ // While starting the core may take a while, the object itself is instantiated synchronously and the connections
+ // established, so it's safe to emit this immediately. The core will take care of queueing the request until
+ // initialization is complete.
+ emit connectInternalPeer(peer);
}