#include "mainwin.h"
+#include "chatwidget.h"
#include "bufferview.h"
#include "chatline-old.h"
#include "client.h"
#include "settingsdlg.h"
#include "signalproxy.h"
#include "topicwidget.h"
+#include "inputwidget.h"
+#include "verticaldock.h"
#include "uisettings.h"
#include "selectionmodelsynchronizer.h"
#include "settingspages/fontssettingspage.h"
#include "settingspages/identitiessettingspage.h"
+#include "settingspages/networkssettingspage.h"
#include "debugconsole.h"
}
void MainWin::init() {
+ UiSettings s;
+ resize(s.value("MainWinSize").toSize());
+
Client::signalProxy()->attachSignal(this, SIGNAL(requestBacklog(BufferInfo, QVariant, QVariant)));
+ Client::signalProxy()->attachSignal(this, SIGNAL(disconnectFromNetwork(NetworkId)));
ui.bufferWidget->init();
show();
//connectToCore(connInfo);
statusBar()->showMessage(tr("Not connected to core."));
+
systray = new QSystemTrayIcon(this);
systray->setIcon(QIcon(":/icons/quassel-icon.png"));
+
+ QString toolTip("left click to minimize the quassel client to tray");
+ systray->setToolTip(toolTip);
+
+ QMenu *systrayMenu = new QMenu();
+ systrayMenu->addAction(ui.actionAboutQuassel);
+ systrayMenu->addSeparator();
+ systrayMenu->addAction(ui.actionConnectCore);
+ systrayMenu->addAction(ui.actionDisconnectCore);
+ systrayMenu->addSeparator();
+ systrayMenu->addAction(ui.actionQuit);
+
+ systray->setContextMenu(systrayMenu);
+
systray->show();
+ connect(systray, SIGNAL(activated( QSystemTrayIcon::ActivationReason )),
+ this, SLOT(systrayActivated( QSystemTrayIcon::ActivationReason )));
- //setupSettingsDlg();
+ // DOCK OPTIONS
+ setDockNestingEnabled(true);
+
+ setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea);
+ setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea);
+
+ setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea);
+ setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);
+ // setup the docks etc...
setupMenus();
setupViews();
+ setupNickWidget();
+ setupChatMonitor();
+ setupInputWidget();
+ setupTopicWidget();
+
setupSettingsDlg();
- // create nick dock
- nickDock = new QDockWidget(tr("Nicks"), this);
- nickDock->setObjectName("NickDock");
- nickDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
-
- nickListWidget = new NickListWidget(nickDock);
- nickDock->setWidget(nickListWidget);
-
- addDockWidget(Qt::RightDockWidgetArea, nickDock);
- ui.menuViews->addAction(nickDock->toggleViewAction());
-
// restore mainwin state
- UiSettings s;
restoreState(s.value("MainWinState").toByteArray());
disconnectedFromCore(); // Disable menus and stuff
showServerList();
}
- setDockNestingEnabled(true);
-
-
- // new Topic Stuff... should be probably refactored out into a separate method
-
- setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea);
- setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea);
-
- setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea);
- setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);
-
-
- QDockWidget *dock = new QDockWidget(tr("Topic Dock"), this);
- dock->setObjectName("TopicDock");
- dock->setAllowedAreas(Qt::TopDockWidgetArea | Qt::BottomDockWidgetArea);
-
- TopicWidget *topicwidget = new TopicWidget(dock);
- dock->setWidget(topicwidget);
-
- Client::bufferModel()->mapProperty(1, Qt::DisplayRole, topicwidget, "topic");
-
- addDockWidget(Qt::TopDockWidgetArea, dock);
-
- ui.menuViews->addAction(dock->toggleViewAction());
-
-
// attach the BufferWidget to the PropertyMapper
- Client::bufferModel()->mapProperty(0, NetworkModel::BufferUidRole, ui.bufferWidget, "currentBuffer");
- connect(Client::networkModel(), SIGNAL(bufferAboutToBeRemoved(BufferId)),
- ui.bufferWidget, SLOT(removeBuffer(BufferId)));
+ ui.bufferWidget->setModel(Client::bufferModel());
+ ui.bufferWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
- // attach the NickList to the PropertyMapper
- Client::bufferModel()->mapProperty(0, NetworkModel::BufferUidRole, nickListWidget, "currentBuffer");
-
#ifdef SPUTDEV
showSettingsDlg();
connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
connect(ui.actionDebug_Console, SIGNAL(triggered()), this, SLOT(showDebugConsole()));
+ connect(ui.actionDisconnectNet, SIGNAL(triggered()), this, SLOT(disconnectFromNet()));
connect(ui.actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
+
}
void MainWin::setupViews() {
BufferModel *model = Client::bufferModel();
- addBufferView(tr("All Buffers"), model, BufferViewFilter::AllNets, QList<uint>());
- addBufferView(tr("All Channels"), model, BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers, QList<uint>());
- addBufferView(tr("All Queries"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers, QList<uint>());
- addBufferView(tr("All Networks"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoQueries, QList<uint>());
- addBufferView(tr("Full Custom"), model, BufferViewFilter::FullCustom, QList<uint>());
+ addBufferView(tr("All Buffers"), model, BufferViewFilter::AllNets, QList<NetworkId>());
+ addBufferView(tr("All Channels"), model, BufferViewFilter::AllNets|BufferViewFilter::NoQueries|BufferViewFilter::NoServers, QList<NetworkId>());
+ addBufferView(tr("All Queries"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoServers, QList<NetworkId>());
+ addBufferView(tr("All Networks"), model, BufferViewFilter::AllNets|BufferViewFilter::NoChannels|BufferViewFilter::NoQueries, QList<NetworkId>());
+ addBufferView(tr("Full Custom"), model, BufferViewFilter::FullCustom, QList<NetworkId>());
ui.menuViews->addSeparator();
}
-void MainWin::addBufferView(const QString &viewname, QAbstractItemModel *model, const BufferViewFilter::Modes &mode, const QList<uint> &nets) {
+QDockWidget *MainWin::addBufferView(const QString &viewname, QAbstractItemModel *model, const BufferViewFilter::Modes &mode, const QList<NetworkId> &nets) {
QDockWidget *dock = new QDockWidget(viewname, this);
dock->setObjectName(QString("ViewDock-" + viewname)); // should be unique for mainwindow state!
dock->setAllowedAreas(Qt::RightDockWidgetArea|Qt::LeftDockWidgetArea);
ui.menuViews->addAction(dock->toggleViewAction());
netViews.append(dock);
+ return dock;
}
void MainWin::setupSettingsDlg() {
+
settingsDlg->registerSettingsPage(new FontsSettingsPage(settingsDlg));
settingsDlg->registerSettingsPage(new IdentitiesSettingsPage(settingsDlg));
+#ifdef SPUTDEV
+ settingsDlg->registerSettingsPage(new NetworksSettingsPage(settingsDlg));
+ connect(settingsDlg, SIGNAL(finished(int)), QApplication::instance(), SLOT(quit())); // FIXME
+#endif
+}
+
+void MainWin::setupNickWidget() {
+ // create nick dock
+ nickDock = new QDockWidget(tr("Nicks"), this);
+ nickDock->setObjectName("NickDock");
+ nickDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
+
+ nickListWidget = new NickListWidget(nickDock);
+ nickDock->setWidget(nickListWidget);
+
+ addDockWidget(Qt::RightDockWidgetArea, nickDock);
+ ui.menuViews->addAction(nickDock->toggleViewAction());
+
+ Client::bufferModel()->mapProperty(0, NetworkModel::BufferIdRole, nickListWidget, "currentBuffer");
+}
+
+void MainWin::setupChatMonitor() {
+ VerticalDock *dock = new VerticalDock(tr("Chat Monitor"), this);
+ dock->setObjectName("ChatMonitorDock");
+
+ ChatWidget *chatWidget = new ChatWidget(this);
+ chatWidget->show();
+ dock->setWidget(chatWidget);
+ dock->show();
+
+ Buffer *buf = Client::monitorBuffer();
+ if(!buf)
+ return;
+
+ chatWidget->init(BufferId(0));
+ QList<ChatLine *> lines;
+ QList<AbstractUiMsg *> msgs = buf->contents();
+ foreach(AbstractUiMsg *msg, msgs) {
+ lines.append(dynamic_cast<ChatLine*>(msg));
+ }
+ chatWidget->setContents(lines);
+ connect(buf, SIGNAL(msgAppended(AbstractUiMsg *)), chatWidget, SLOT(appendMsg(AbstractUiMsg *)));
+ connect(buf, SIGNAL(msgPrepended(AbstractUiMsg *)), chatWidget, SLOT(prependMsg(AbstractUiMsg *)));
+
+ addDockWidget(Qt::TopDockWidgetArea, dock, Qt::Vertical);
+ ui.menuViews->addAction(dock->toggleViewAction());
+}
+
+void MainWin::setupInputWidget() {
+ VerticalDock *dock = new VerticalDock(tr("Inputline"), this);
+ dock->setObjectName("InputDock");
+
+ InputWidget *inputWidget = new InputWidget(dock);
+ dock->setWidget(inputWidget);
+
+ addDockWidget(Qt::BottomDockWidgetArea, dock);
+
+ ui.menuViews->addAction(dock->toggleViewAction());
+
+ inputWidget->setModel(Client::bufferModel());
+ inputWidget->setSelectionModel(Client::bufferModel()->standardSelectionModel());
+
+ ui.bufferWidget->setFocusProxy(inputWidget);
+}
+
+void MainWin::setupTopicWidget() {
+ VerticalDock *dock = new VerticalDock(tr("Topic"), this);
+ dock->setObjectName("TopicDock");
+ TopicWidget *topicwidget = new TopicWidget(dock);
+ dock->setWidget(topicwidget);
+
+ Client::bufferModel()->mapProperty(1, Qt::DisplayRole, topicwidget, "topic");
+
+ addDockWidget(Qt::TopDockWidgetArea, dock);
+
+ ui.menuViews->addAction(dock->toggleViewAction());
}
void MainWin::connectedToCore() {
coreConnectDlg = new CoreConnectDlg(this, autoConnect);
connect(coreConnectDlg, SIGNAL(finished(int)), this, SLOT(coreConnectionDlgFinished(int)));
coreConnectDlg->setModal(true);
- if(!autoConnect || !coreConnectDlg->willDoInternalAutoConnect())
+ //if(!autoConnect || !coreConnectDlg->willDoInternalAutoConnect())
coreConnectDlg->show(); // avoid flicker and show dlg only if we do remote connect, which needs a progress bar
- if(autoConnect) coreConnectDlg->doAutoConnect();
+ //if(autoConnect) coreConnectDlg->doAutoConnect();
}
void MainWin::coreConnectionDlgFinished(int /*code*/) {
-
coreConnectDlg->close();
+ //exit(1);
}
void MainWin::closeEvent(QCloseEvent *event)
{
//if (userReallyWantsToQuit()) {
- ui.bufferWidget->saveState();
UiSettings s;
s.setValue("MainWinSize", size());
s.setValue("MainWinPos", pos());
s.setValue("MainWinState", saveState());
- delete systray;
event->accept();
//} else {
//event->ignore();
//}
}
+void MainWin::systrayActivated( QSystemTrayIcon::ActivationReason activationReason) {
+ if (activationReason == QSystemTrayIcon::Trigger) {
+ if (isHidden())
+ show();
+ else
+ hide();
+ }
+}
+
+void MainWin::disconnectFromNet() {
+ int i = QInputDialog::getInteger(this, tr("Disconnect from Network"), tr("Enter network id:"));
+ emit disconnectFromNetwork(NetworkId(i));
+}
+