void setNetwork(const Network *network);
void setIdentity(const IdentityId &identityId);
void updateNickSelector() const;
+ void updateEnabledState();
+
+ BufferInfo currentBufferInfo() const;
signals:
void userInput(BufferInfo, QString msg) const;
private:
Ui::InputWidget ui;
-
- bool validBuffer;
- BufferInfo currentBufferInfo;
NetworkId _networkId;
IdentityId _identityId;
-
};