#include "jumpkeyhandler.h"
#include "qtuisettings.h"
+#include "action.h"
+#include "actioncollection.h"
+#include "qtui.h"
InputWidget::InputWidget(QWidget *parent)
: AbstractItemView(parent),
if(useInputLineFont) {
ui.inputEdit->setFont(s.value("InputLineFont").value<QFont>());
}
+
+ ActionCollection *coll = QtUi::actionCollection();
+
+ Action *activateInputline = coll->add<Action>("FocusInputLine");
+ connect(activateInputline, SIGNAL(triggered()), SLOT(setFocus()));
+ activateInputline->setText(tr("Focus Input Line"));
+ activateInputline->setShortcut(tr("Ctrl+L"));
}
InputWidget::~InputWidget() {
const Network *net = Client::networkModel()->networkByIndex(current);
setNetwork(net);
updateNickSelector();
+ updateEnabledState();
+}
+
+void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
+ QItemSelectionRange changedArea(topLeft, bottomRight);
+ if(changedArea.contains(selectionModel()->currentIndex())) {
+ updateEnabledState();
+ }
+};
+void InputWidget::updateEnabledState() {
+ QModelIndex currentIndex = selectionModel()->currentIndex();
+
+ const Network *net = Client::networkModel()->networkByIndex(currentIndex);
bool enabled = false;
if(net) {
// disable inputline if it's a channelbuffer we parted from or...
- enabled = (current.data(NetworkModel::ItemActiveRole).value<bool>() || (current.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
+ enabled = (currentIndex.data(NetworkModel::ItemActiveRole).value<bool>() || (currentIndex.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
// ... if we're not connected to the network at all
enabled &= net->isConnected();
}
ui.inputEdit->setEnabled(enabled);
}
-void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
- QItemSelectionRange changedArea(topLeft, bottomRight);
- QModelIndex currentIndex = selectionModel()->currentIndex();
- if(changedArea.contains(currentIndex)) {
- ui.inputEdit->setEnabled(currentIndex.data(NetworkModel::ItemActiveRole).value<bool>());
- }
-};
-
-
const Network *InputWidget::currentNetwork() const {
return Client::network(_networkId);
}