connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
disconnect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
+ updateNickSelector();
} else {
connect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
}
const Identity *identity = Client::identity(identityId);
if(identity) {
- connect(identity, SIGNAL(nicksSet(QStringList)),
- this, SLOT(updateNickSelector()));
+ connect(identity, SIGNAL(nicksSet(QStringList)), this, SLOT(updateNickSelector()));
+ } else {
+ _identityId = 0;
}
updateNickSelector();
}
const Identity *identity = Client::identity(net->identity());
if(!identity) {
- qWarning() << "InputWidget::updateNickSelector(): can't find Identity for Network" << net->networkId();
+ qWarning() << "InputWidget::updateNickSelector(): can't find Identity for Network" << net->networkId() << "IdentityId:" << net->identity();
return;
}
return;
IrcUser *me = net->me();
- if(me)
- nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(me->userModes());
+ if(me) {
+ nicks[nickIdx] = net->myNick();
+ if(!me->userModes().isEmpty())
+ nicks[nickIdx] += QString(" (+%1)").arg(me->userModes());
+ }
ui.ownNick->addItems(nicks);
const Network *net = currentNetwork();
if(!net || net->isMyNick(newNick))
return;
- emit userInput(currentBufferInfo(), QString("/nick %1").arg(newNick));
+
+ // we reset the nick selecter as we have no confirmation yet, that this will succeed.
+ // if the action succeeds it will be properly updated anyways.
+ updateNickSelector();
+ emit userInput(BufferInfo::fakeStatusBuffer(net->networkId()), QString("/nick %1").arg(newNick));
}
void InputWidget::sendText(QString text) {