/***************************************************************************
- * Copyright (C) 2005-08 by the Quassel Project *
+ * Copyright (C) 2005-09 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
#include "inputwidget.h"
-#include "ircuser.h"
+#include "action.h"
+#include "actioncollection.h"
#include "client.h"
-#include "networkmodel.h"
+#include "iconloader.h"
+#include "ircuser.h"
#include "jumpkeyhandler.h"
+#include "networkmodel.h"
+#include "qtui.h"
#include "qtuisettings.h"
-
InputWidget::InputWidget(QWidget *parent)
: AbstractItemView(parent),
_networkId(0)
if(useInputLineFont) {
ui.inputEdit->setFont(s.value("InputLineFont").value<QFont>());
}
+
+ ActionCollection *coll = QtUi::actionCollection();
+
+ Action *activateInputline = coll->add<Action>("FocusInputLine");
+ connect(activateInputline, SIGNAL(triggered()), SLOT(setFocus()));
+ activateInputline->setText(tr("Focus Input Line"));
+ activateInputline->setShortcut(tr("Ctrl+L"));
}
InputWidget::~InputWidget() {
}
void InputWidget::currentChanged(const QModelIndex ¤t, const QModelIndex &previous) {
- if(current.data(NetworkModel::BufferInfoRole) == previous.data(NetworkModel::BufferInfoRole))
+ Q_UNUSED(previous)
+ NetworkId networkId = current.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+ if(networkId == _networkId)
return;
- setNetwork(Client::networkModel()->networkByIndex(current));
+ setNetwork(networkId);
updateNickSelector();
- ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
+ updateEnabledState();
}
void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
QItemSelectionRange changedArea(topLeft, bottomRight);
- QModelIndex currentIndex = selectionModel()->currentIndex();
- if(changedArea.contains(currentIndex)) {
- ui.inputEdit->setEnabled(currentIndex.data(NetworkModel::ItemActiveRole).value<bool>());
+ if(changedArea.contains(selectionModel()->currentIndex())) {
+ updateEnabledState();
}
};
+void InputWidget::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) {
+ NetworkId networkId;
+ QModelIndex child;
+ for(int row = start; row <= end; row++) {
+ child = model()->index(row, 0, parent);
+ if(NetworkModel::NetworkItemType != child.data(NetworkModel::ItemTypeRole).toInt())
+ continue;
+ networkId = child.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+ if(networkId == _networkId) {
+ setNetwork(0);
+ updateNickSelector();
+ return;
+ }
+ }
+}
+
+void InputWidget::updateEnabledState() {
+ QModelIndex currentIndex = selectionModel()->currentIndex();
+
+ const Network *net = Client::networkModel()->networkByIndex(currentIndex);
+ bool enabled = false;
+ if(net) {
+ // disable inputline if it's a channelbuffer we parted from or...
+ enabled = (currentIndex.data(NetworkModel::ItemActiveRole).value<bool>() || (currentIndex.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
+ // ... if we're not connected to the network at all
+ enabled &= net->isConnected();
+ }
+ ui.inputEdit->setEnabled(enabled);
+}
const Network *InputWidget::currentNetwork() const {
return Client::network(_networkId);
return selectionModel()->currentIndex().data(NetworkModel::BufferInfoRole).value<BufferInfo>();
};
-void InputWidget::setNetwork(const Network *network) {
- if(!network || _networkId == network->networkId())
+void InputWidget::setNetwork(NetworkId networkId) {
+ if(_networkId == networkId)
return;
const Network *previousNet = Client::network(_networkId);
disconnect(previousNet->me(), 0, this, 0);
}
+ _networkId = networkId;
+
+ const Network *network = Client::network(networkId);
if(network) {
- _networkId = network->networkId();
connect(network, SIGNAL(identitySet(IdentityId)), this, SLOT(setIdentity(IdentityId)));
- if(network->me()) {
- connect(network->me(), SIGNAL(nickSet(QString)), this, SLOT(updateNickSelector()));
- connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
- connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
- connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
- }
+ connectMyIrcUser();
+ setIdentity(network->identity());
+ } else {
+ setIdentity(0);
+ _networkId = 0;
+ }
+}
+
+void InputWidget::connectMyIrcUser() {
+ const Network *network = currentNetwork();
+ if(network->me()) {
+ connect(network->me(), SIGNAL(nickSet(const QString &)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
+ disconnect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
+ } else {
+ connect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
}
- setIdentity(network->identity());
}
-void InputWidget::setIdentity(const IdentityId &identityId) {
+void InputWidget::setIdentity(IdentityId identityId) {
if(_identityId == identityId)
return;
if(previousIdentity)
disconnect(previousIdentity, 0, this, 0);
+ _identityId = identityId;
+
const Identity *identity = Client::identity(identityId);
if(identity) {
- _identityId = identityId;
connect(identity, SIGNAL(nicksSet(QStringList)),
this, SLOT(updateNickSelector()));
}
nickIdx = 0;
}
- if(net->me() && nickIdx < nicks.count())
- nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(net->me()->userModes());
+ if(nicks.isEmpty())
+ return;
+
+ IrcUser *me = net->me();
+ if(me)
+ nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(me->userModes());
ui.ownNick->addItems(nicks);
+
+ if(me && me->isAway())
+ ui.ownNick->setItemData(nickIdx, SmallIcon("user-away"), Qt::DecorationRole);
+
ui.ownNick->setCurrentIndex(nickIdx);
}