/***************************************************************************
- * Copyright (C) 2005-08 by the Quassel Project *
+ * Copyright (C) 2005-09 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
#include "inputwidget.h"
+#include "action.h"
+#include "actioncollection.h"
#include "client.h"
+#include "iconloader.h"
+#include "ircuser.h"
+#include "jumpkeyhandler.h"
#include "networkmodel.h"
+#include "qtui.h"
+#include "qtuisettings.h"
InputWidget::InputWidget(QWidget *parent)
- : QWidget(parent),
- validBuffer(false),
- _bufferModel(0),
- _selectionModel(0)
+ : AbstractItemView(parent),
+ _networkId(0)
{
ui.setupUi(this);
connect(ui.inputEdit, SIGNAL(sendText(QString)), this, SLOT(sendText(QString)));
connect(ui.ownNick, SIGNAL(activated(QString)), this, SLOT(changeNick(QString)));
connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SIGNAL(sendInput(BufferInfo, QString)));
setFocusProxy(ui.inputEdit);
+
+ ui.ownNick->setSizeAdjustPolicy(QComboBox::AdjustToContents);
+ ui.ownNick->installEventFilter(new MouseWheelFilter(this));
+ ui.inputEdit->installEventFilter(new JumpKeyHandler(this));
+
+ QtUiSettings s;
+ bool useInputLineFont = s.value("UseInputLineFont", QVariant(false)).toBool();
+ if(useInputLineFont) {
+ ui.inputEdit->setFont(s.value("InputLineFont").value<QFont>());
+ }
+
+ ActionCollection *coll = QtUi::actionCollection();
+
+ Action *activateInputline = coll->add<Action>("FocusInputLine");
+ connect(activateInputline, SIGNAL(triggered()), SLOT(setFocus()));
+ activateInputline->setText(tr("Focus Input Line"));
+ activateInputline->setShortcut(tr("Ctrl+L"));
}
InputWidget::~InputWidget() {
}
-void InputWidget::setModel(BufferModel *bufferModel) {
- _bufferModel = bufferModel;
+void InputWidget::currentChanged(const QModelIndex ¤t, const QModelIndex &previous) {
+ Q_UNUSED(previous)
+ NetworkId networkId = current.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+ if(networkId == _networkId)
+ return;
+
+ setNetwork(networkId);
+ updateNickSelector();
+ updateEnabledState();
}
-void InputWidget::setSelectionModel(QItemSelectionModel *selectionModel) {
- if(_selectionModel) {
- disconnect(_selectionModel, 0, this, 0);
+void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
+ QItemSelectionRange changedArea(topLeft, bottomRight);
+ if(changedArea.contains(selectionModel()->currentIndex())) {
+ updateEnabledState();
+ }
+};
+
+void InputWidget::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) {
+ NetworkId networkId;
+ QModelIndex child;
+ for(int row = start; row <= end; row++) {
+ child = model()->index(row, 0, parent);
+ if(NetworkModel::NetworkItemType != child.data(NetworkModel::ItemTypeRole).toInt())
+ continue;
+ networkId = child.data(NetworkModel::NetworkIdRole).value<NetworkId>();
+ if(networkId == _networkId) {
+ setNetwork(0);
+ updateNickSelector();
+ return;
+ }
}
- _selectionModel = selectionModel;
- connect(selectionModel, SIGNAL(currentChanged(QModelIndex, QModelIndex)),
- this, SLOT(currentChanged(QModelIndex, QModelIndex)));
}
-void InputWidget::currentChanged(const QModelIndex ¤t, const QModelIndex &previous) {
- Q_UNUSED(previous);
-
- validBuffer = current.isValid();
-
- if(!validBuffer)
- return;
+void InputWidget::updateEnabledState() {
+ QModelIndex currentIndex = selectionModel()->currentIndex();
- QVariant variant;
- variant = current.data(NetworkModel::BufferInfoRole);
- if(!variant.isValid())
- return;
-
- currentBufferInfo = current.data(NetworkModel::BufferInfoRole).value<BufferInfo>();
- setNetwork(Client::networkModel()->networkByIndex(current));
- updateNickSelector();
- ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
+ const Network *net = Client::networkModel()->networkByIndex(currentIndex);
+ bool enabled = false;
+ if(net) {
+ // disable inputline if it's a channelbuffer we parted from or...
+ enabled = (currentIndex.data(NetworkModel::ItemActiveRole).value<bool>() || (currentIndex.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
+ // ... if we're not connected to the network at all
+ enabled &= net->isConnected();
+ }
+ ui.inputEdit->setEnabled(enabled);
}
const Network *InputWidget::currentNetwork() const {
- if(!validBuffer)
- return 0;
-
return Client::network(_networkId);
}
-void InputWidget::setNetwork(const Network *network) {
- if(_networkId == network->networkId())
+BufferInfo InputWidget::currentBufferInfo() const {
+ return selectionModel()->currentIndex().data(NetworkModel::BufferInfoRole).value<BufferInfo>();
+};
+
+void InputWidget::setNetwork(NetworkId networkId) {
+ if(_networkId == networkId)
return;
const Network *previousNet = Client::network(_networkId);
- if(previousNet)
+ if(previousNet) {
disconnect(previousNet, 0, this, 0);
+ if(previousNet->me())
+ disconnect(previousNet->me(), 0, this, 0);
+ }
+
+ _networkId = networkId;
+ const Network *network = Client::network(networkId);
if(network) {
- _networkId = network->networkId();
- connect(network, SIGNAL(myNickSet(QString)),
- this, SLOT(updateNickSelector()));
- connect(network, SIGNAL(identitySet(IdentityId)),
- this, SLOT(setIdentity(IdentityId)));
+ connect(network, SIGNAL(identitySet(IdentityId)), this, SLOT(setIdentity(IdentityId)));
+ connectMyIrcUser();
+ setIdentity(network->identity());
+ } else {
+ setIdentity(0);
+ _networkId = 0;
+ }
+}
+
+void InputWidget::connectMyIrcUser() {
+ const Network *network = currentNetwork();
+ if(network->me()) {
+ connect(network->me(), SIGNAL(nickSet(const QString &)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
+ disconnect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
+ } else {
+ connect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
}
- setIdentity(network->identity());
}
-void InputWidget::setIdentity(const IdentityId &identityId) {
+void InputWidget::setIdentity(IdentityId identityId) {
if(_identityId == identityId)
return;
if(previousIdentity)
disconnect(previousIdentity, 0, this, 0);
+ _identityId = identityId;
+
const Identity *identity = Client::identity(identityId);
if(identity) {
- _identityId = identityId;
connect(identity, SIGNAL(nicksSet(QStringList)),
this, SLOT(updateNickSelector()));
}
nicks.prepend(net->myNick());
nickIdx = 0;
}
-
+
+ if(nicks.isEmpty())
+ return;
+
+ IrcUser *me = net->me();
+ if(me)
+ nicks[nickIdx] = net->myNick() + QString(" (+%1)").arg(me->userModes());
+
ui.ownNick->addItems(nicks);
+
+ if(me && me->isAway())
+ ui.ownNick->setItemData(nickIdx, SmallIcon("user-away"), Qt::DecorationRole);
+
ui.ownNick->setCurrentIndex(nickIdx);
}
const Network *net = currentNetwork();
if(!net || net->isMyNick(newNick))
return;
- emit userInput(currentBufferInfo, QString("/nick %1").arg(newNick));
+ emit userInput(currentBufferInfo(), QString("/nick %1").arg(newNick));
}
void InputWidget::sendText(QString text) {
- emit userInput(currentBufferInfo, text);
+ emit userInput(currentBufferInfo(), text);
+}
+
+
+// MOUSE WHEEL FILTER
+MouseWheelFilter::MouseWheelFilter(QObject *parent)
+ : QObject(parent)
+{
+}
+
+bool MouseWheelFilter::eventFilter(QObject *obj, QEvent *event) {
+ if(event->type() != QEvent::Wheel)
+ return QObject::eventFilter(obj, event);
+ else
+ return true;
}