#include "client.h"
#include "networkmodel.h"
+#include "jumpkeyhandler.h"
InputWidget::InputWidget(QWidget *parent)
: QWidget(parent),
_selectionModel(0)
{
ui.setupUi(this);
- connect(ui.inputEdit, SIGNAL(returnPressed()), this, SLOT(enterPressed()));
+ connect(ui.inputEdit, SIGNAL(sendText(QString)), this, SLOT(sendText(QString)));
connect(ui.ownNick, SIGNAL(activated(QString)), this, SLOT(changeNick(QString)));
connect(this, SIGNAL(userInput(BufferInfo, QString)), Client::instance(), SIGNAL(sendInput(BufferInfo, QString)));
setFocusProxy(ui.inputEdit);
+
+ ui.inputEdit->installEventFilter(new JumpKeyHandler(this));
}
InputWidget::~InputWidget() {
}
void InputWidget::setModel(BufferModel *bufferModel) {
+ if(_bufferModel) {
+ disconnect(_bufferModel, 0, this, 0);
+ }
_bufferModel = bufferModel;
+ connect(bufferModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)),
+ this, SLOT(dataChanged(QModelIndex, QModelIndex)));
}
void InputWidget::setSelectionModel(QItemSelectionModel *selectionModel) {
ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
}
+void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
+ QItemSelectionRange changedArea(topLeft, bottomRight);
+ QModelIndex currentIndex = Client::bufferModel()->currentIndex();
+ if(changedArea.contains(currentIndex)) {
+ ui.inputEdit->setEnabled(currentIndex.data(NetworkModel::ItemActiveRole).value<bool>());
+ }
+};
+
+
const Network *InputWidget::currentNetwork() const {
if(!validBuffer)
return 0;
}
void InputWidget::setNetwork(const Network *network) {
- if(_networkId == network->networkId())
+ if(!network || _networkId == network->networkId())
return;
const Network *previousNet = Client::network(_networkId);
emit userInput(currentBufferInfo, QString("/nick %1").arg(newNick));
}
-void InputWidget::enterPressed() {
- QStringList lines = ui.inputEdit->text().split('\n', QString::SkipEmptyParts);
- foreach(QString msg, lines) {
- if(msg.isEmpty()) continue;
- emit userInput(currentBufferInfo, msg);
- }
- ui.inputEdit->clear();
+void InputWidget::sendText(QString text) {
+ emit userInput(currentBufferInfo, text);
}
-