}
void InputWidget::setModel(BufferModel *bufferModel) {
+ if(_bufferModel) {
+ disconnect(_bufferModel, 0, this, 0);
+ }
_bufferModel = bufferModel;
+ connect(bufferModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)),
+ this, SLOT(dataChanged(QModelIndex, QModelIndex)));
}
void InputWidget::setSelectionModel(QItemSelectionModel *selectionModel) {
ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
}
+void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
+ QItemSelectionRange changedArea(topLeft, bottomRight);
+ QModelIndex currentIndex = Client::bufferModel()->currentIndex();
+ if(changedArea.contains(currentIndex)) {
+ ui.inputEdit->setEnabled(currentIndex.data(NetworkModel::ItemActiveRole).value<bool>());
+ }
+};
+
+
const Network *InputWidget::currentNetwork() const {
if(!validBuffer)
return 0;
}
void InputWidget::setNetwork(const Network *network) {
- if(_networkId == network->networkId())
+ if(!network || _networkId == network->networkId())
return;
const Network *previousNet = Client::network(_networkId);