if(current.data(NetworkModel::BufferInfoRole) == previous.data(NetworkModel::BufferInfoRole))
return;
- setNetwork(Client::networkModel()->networkByIndex(current));
+ const Network *net = Client::networkModel()->networkByIndex(current);
+ setNetwork(net);
updateNickSelector();
- ui.inputEdit->setEnabled(current.data(NetworkModel::ItemActiveRole).value<bool>());
+ updateEnabledState();
}
void InputWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) {
QItemSelectionRange changedArea(topLeft, bottomRight);
- QModelIndex currentIndex = selectionModel()->currentIndex();
- if(changedArea.contains(currentIndex)) {
- ui.inputEdit->setEnabled(currentIndex.data(NetworkModel::ItemActiveRole).value<bool>());
+ if(changedArea.contains(selectionModel()->currentIndex())) {
+ updateEnabledState();
}
};
+void InputWidget::updateEnabledState() {
+ QModelIndex currentIndex = selectionModel()->currentIndex();
+
+ const Network *net = Client::networkModel()->networkByIndex(currentIndex);
+ bool enabled = false;
+ if(net) {
+ // disable inputline if it's a channelbuffer we parted from or...
+ enabled = (currentIndex.data(NetworkModel::ItemActiveRole).value<bool>() || (currentIndex.data(NetworkModel::BufferTypeRole).toInt() != BufferInfo::ChannelBuffer));
+ // ... if we're not connected to the network at all
+ enabled &= net->isConnected();
+ }
+ ui.inputEdit->setEnabled(enabled);
+}
const Network *InputWidget::currentNetwork() const {
return Client::network(_networkId);