/***************************************************************************
- * Copyright (C) 2005-08 by the Quassel Project *
+ * Copyright (C) 2005-09 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
***************************************************************************/
#include <QGraphicsTextItem>
+#include <QKeyEvent>
#include <QMenu>
#include <QScrollBar>
#include "bufferwidget.h"
-#include "chatlinemodelitem.h"
#include "chatscene.h"
#include "chatview.h"
#include "client.h"
#include "messagefilter.h"
-#include "quasselui.h"
+#include "qtui.h"
+#include "qtuistyle.h"
ChatView::ChatView(BufferId bufferId, QWidget *parent)
: QGraphicsView(parent),
void ChatView::init(MessageFilter *filter) {
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
- setAlignment(Qt::AlignBottom);
+ setAlignment(Qt::AlignBottom|Qt::AlignLeft);
setInteractive(true);
//setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing);
// setOptimizationFlags(QGraphicsView::DontAdjustForAntialiasing);
_scrollTimer.setSingleShot(true);
connect(&_scrollTimer, SIGNAL(timeout()), SLOT(scrollTimerTimeout()));
+ _resizeTimer.setInterval(100);
+ _resizeTimer.setSingleShot(true);
+ connect(&_resizeTimer, SIGNAL(timeout()), SLOT(resizeTimerTimeout()));
+
_scene = new ChatScene(filter, filter->idString(), viewport()->width() - 4, this); // see below: resizeEvent()
connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(sceneRectChanged(const QRectF &)));
connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *, qreal)), this, SLOT(lastLineChanged(QGraphicsItem *, qreal)));
setScene(_scene);
connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
+ connect(QtUi::style(), SIGNAL(changed()), this, SLOT(styleChanged()));
}
bool ChatView::event(QEvent *event) {
void ChatView::resizeEvent(QResizeEvent *event) {
QGraphicsView::resizeEvent(event);
+ _resizeTimer.start();
+}
+
+void ChatView::resizeTimerTimeout() {
// we can reduce viewport updates if we scroll to the bottom allready at the beginning
verticalScrollBar()->setValue(verticalScrollBar()->maximum());
}
}
_lastScrollbarPos = newPos;
+
+ // FIXME: Fugly workaround for the ChatView scrolling up 1px on buffer switch
+ if(vbar->maximum() - newPos <= 2)
+ vbar->setValue(vbar->maximum());
+}
+
+void ChatView::styleChanged() {
+ scene()->layout();
}
MsgId ChatView::lastMsgId() const {