***************************************************************************/
#include <QGraphicsTextItem>
+#include <QKeyEvent>
#include <QMenu>
#include <QScrollBar>
#include "bufferwidget.h"
-#include "chatlinemodelitem.h"
#include "chatscene.h"
#include "chatview.h"
#include "client.h"
#include "messagefilter.h"
-#include "quasselui.h"
+#include "qtui.h"
+#include "qtuistyle.h"
+#include "clientignorelistmanager.h"
ChatView::ChatView(BufferId bufferId, QWidget *parent)
: QGraphicsView(parent),
AbstractChatView(),
_bufferContainer(0),
- _currentScaleFactor(1)
+ _currentScaleFactor(1),
+ _invalidateFilter(false)
{
QList<BufferId> filterList;
filterList.append(bufferId);
: QGraphicsView(parent),
AbstractChatView(),
_bufferContainer(0),
- _currentScaleFactor(1)
+ _currentScaleFactor(1),
+ _invalidateFilter(false)
{
init(filter);
}
setScene(_scene);
connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
+
+ // only connect if client is synched with a core
+ if(Client::isConnected())
+ connect(Client::ignoreListManager(), SIGNAL(ignoreListChanged()), this, SLOT(invalidateFilter()));
}
bool ChatView::event(QEvent *event) {
case Qt::Key_PageUp:
case Qt::Key_PageDown:
if(!verticalScrollBar()->isVisible()) {
- scene()->requestBacklog();
- return true;
+ scene()->requestBacklog();
+ return true;
}
default:
break;
}
}
+ if(event->type() == QEvent::Show) {
+ if(_invalidateFilter)
+ invalidateFilter();
+ }
+
return QGraphicsView::event(event);
}
}
}
_lastScrollbarPos = newPos;
+
+ // FIXME: Fugly workaround for the ChatView scrolling up 1px on buffer switch
+ if(vbar->maximum() - newPos <= 2)
+ vbar->setValue(vbar->maximum());
}
MsgId ChatView::lastMsgId() const {
_currentScaleFactor = 1;
scene()->setWidth(viewport()->width() - 2);
}
+
+void ChatView::invalidateFilter() {
+ // if this is the currently selected chatview
+ // invalidate immediately
+ if(isVisible()) {
+ _scene->filter()->invalidateFilter();
+ _invalidateFilter = false;
+ }
+ // otherwise invalidate whenever the view is shown
+ else {
+ _invalidateFilter = true;
+ }
+}