setAlignment(Qt::AlignBottom);
setInteractive(true);
- _scene = new ChatScene(filter, filter->idString(), viewport()->width(), this);
+ _scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent()
connect(_scene, SIGNAL(sceneHeightChanged(qreal)), this, SLOT(sceneHeightChanged(qreal)));
+ connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(sceneRectChanged(const QRectF &)));
setScene(_scene);
_lastScrollbarPos = verticalScrollBar()->maximum();
}
void ChatView::resizeEvent(QResizeEvent *event) {
-// scene()->setWidth(event->size().width() - 2); // FIXME figure out why we have to hardcode the -2 here
QGraphicsView::resizeEvent(event);
- scene()->setWidth(viewport()->width());
+ scene()->setWidth(viewport()->width() - 2); // FIXME figure out why we have to hardcode the -2 here -> Qt-Bug most probably
verticalScrollBar()->setValue(verticalScrollBar()->maximum());
}
QAbstractSlider *vbar = verticalScrollBar();
Q_ASSERT(vbar);
+ if(vbar->maximum() - vbar->value() <= 5) // FIXME workaround the fact that the view gets scrolled up a few px on buffer change
+ vbar->setValue(vbar->maximum());
+
if(newPos < _lastScrollbarPos) {
int relativePos = 100;
if(vbar->maximum() - vbar->minimum() != 0)