void ChatView::init(MessageFilter *filter) {
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
- // setAlignment(Qt::AlignBottom);
+ setAlignment(Qt::AlignBottom);
setInteractive(true);
- setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing);
+ //setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing);
+ setOptimizationFlags(QGraphicsView::DontAdjustForAntialiasing);
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setTransformationAnchor(QGraphicsView::NoAnchor);
_scene = new ChatScene(filter, filter->idString(), viewport()->width() - 2, this); // see below: resizeEvent()
connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(sceneRectChanged(const QRectF &)));
- //connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *)), this, SLOT(lastLineChanged(QGraphicsItem *)));
+ connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *)), this, SLOT(lastLineChanged(QGraphicsItem *)));
setScene(_scene);
connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
}
void ChatView::lastLineChanged(QGraphicsItem *chatLine) {
- // FIXME: if vbar offset < chatline height -> centerOn(chatLine);
- centerOn(chatLine);
+ QAbstractSlider *vbar = verticalScrollBar();
+ Q_ASSERT(vbar);
+ if(vbar->maximum() - vbar->value() <= chatLine->boundingRect().height() + 5) { // 5px grace area
+ vbar->setValue(vbar->maximum());
+ }
}
void ChatView::verticalScrollbarChanged(int newPos) {
QAbstractSlider *vbar = verticalScrollBar();
Q_ASSERT(vbar);
- if(vbar->maximum() - vbar->value() <= 5) // FIXME workaround the fact that the view gets scrolled up a few px on buffer change
- vbar->setValue(vbar->maximum());
-
+ // check for backlog request
if(newPos < _lastScrollbarPos) {
int relativePos = 100;
if(vbar->maximum() - vbar->minimum() != 0)