#include <QSet>
#include "columnhandleitem.h"
-
+#include "messagefilter.h"
class AbstractUiMsg;
class ChatItem;
int sectionByScenePos(int x);
inline int sectionByScenePos(const QPoint &pos) { return sectionByScenePos(pos.x()); }
inline bool isSingleBufferScene() const { return _singleBufferScene; }
+ inline bool containsBuffer(const BufferId &id) const;
inline ChatLine *chatLine(int row) { return (row < _lines.count()) ? _lines[row] : 0; }
inline ColumnHandleItem *firstColumnHandle() const { return firstColHandle; }
inline ColumnHandleItem *secondColumnHandle() const { return secondColHandle; }
public slots:
+ void updateForViewport(qreal width, qreal height);
void setWidth(qreal, bool forceReposition = false);
// these are used by the chatitems to notify the scene and manage selections
void requestBacklog();
signals:
- void sceneHeightChanged(qreal dh);
+ void lastLineChanged(QGraphicsItem *);
protected:
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
// we store the size in a member variable.
QRectF _sceneRect;
void updateSceneRect(const QRectF &rect);
+ qreal _viewportHeight;
ColumnHandleItem *firstColHandle, *secondColHandle;
qreal firstColHandlePos, secondColHandlePos;
int _lastBacklogSize;
};
+bool ChatScene::containsBuffer(const BufferId &id) const {
+ MessageFilter *filter = qobject_cast<MessageFilter*>(model());
+ if(filter)
+ return filter->containsBuffer(id);
+ else
+ return false;
+}
+
#endif