#include "columnhandleitem.h"
#include "messagefilter.h"
#include "qtui.h"
-#include "qtuisettings.h"
+#include "qtuistyle.h"
+#include "chatviewsettings.h"
const qreal minContentsWidth = 200;
_idString(idString),
_model(model),
_singleBufferScene(false),
+ _sceneRect(0, 0, width, 0),
+ _viewportHeight(0),
_selectingItem(0),
_selectionStart(-1),
_isSelecting(false),
_singleBufferScene = filter->isSingleBufferFilter();
}
- QtUiSettings s;
- int defaultFirstColHandlePos = s.value("ChatView/DefaultFirstColumnHandlePos", 80).toInt();
- int defaultSecondColHandlePos = s.value("ChatView/DefaultSecondColumnHandlePos", 200).toInt();
+ ChatViewSettings defaultSettings;
+ int defaultFirstColHandlePos = defaultSettings.value("FirstColumnHandlePos", 80).toInt();
+ int defaultSecondColHandlePos = defaultSettings.value("SecondColumnHandlePos", 200).toInt();
- firstColHandlePos = s.value(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString),
- defaultFirstColHandlePos).toInt();
- secondColHandlePos = s.value(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString),
- defaultSecondColHandlePos).toInt();
+ ChatViewSettings viewSettings(this);
+ firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt();
+ secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt();
firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator());
addItem(firstColHandle);
void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) {
Q_UNUSED(index);
qreal h = 0;
- qreal y = sceneRect().y();
- qreal width = sceneRect().width();
+ qreal y = _sceneRect.y();
+ qreal width = _sceneRect.width();
bool atTop = true;
bool atBottom = false;
- bool hasWidth = (width != 0);
+ bool moveTop = false;
if(start > 0) {
y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height();
if(start == _lines.count())
atBottom = true;
- // right now this method doesn't properly handle messages that are inserted at an arbitrary point
- Q_ASSERT(atBottom || atTop);
+ qreal contentsWidth = width - secondColumnHandle()->sceneRight();
+ qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
+ qreal timestampWidth = firstColumnHandle()->sceneLeft();
+ QPointF contentsPos(secondColumnHandle()->sceneRight(), 0);
+ QPointF senderPos(firstColumnHandle()->sceneRight(), 0);
+
for(int i = end; i >= start; i--) {
- ChatLine *line = new ChatLine(i, model());
+ ChatLine *line = new ChatLine(i, model(),
+ width,
+ timestampWidth, senderWidth, contentsWidth,
+ senderPos, contentsPos);
+ if(atTop) {
+ h -= line->height();
+ line->setPos(0, y+h);
+ } else {
+ line->setPos(0, y+h);
+ h += line->height();
+ }
_lines.insert(start, line);
addItem(line);
- if(hasWidth) {
- if(atTop) {
- h -= line->setGeometry(width);
- line->setPos(0, y+h);
- } else {
- line->setPos(0, y+h);
- h += line->setGeometry(width);
- }
- }
}
// update existing items
_lines[i]->setRow(i);
}
+ // update selection
+ if(_selectionStart >= 0) {
+ int offset = end - start + 1;
+ if(_selectionStart >= start) _selectionStart += offset;
+ if(_selectionEnd >= start) _selectionEnd += offset;
+ if(_firstSelectionRow >= start) _firstSelectionRow += offset;
+ if(_lastSelectionRow >= start) _lastSelectionRow += offset;
+ }
+
+ // neither pre- or append means we have to do dirty work: move items...
+ if(!(atTop || atBottom)) {
+ qreal offset = h;
+ int moveStart = 0;
+ int moveEnd = _lines.count() - 1;
+ ChatLine *line = 0;
+ if(end > _lines.count() - end) {
+ // move top part
+ moveTop = true;
+ offset = -offset;
+ moveEnd = end;
+ } else {
+ // move bottom part
+ moveStart = start;
+ }
+ for(int i = moveStart; i <= moveEnd; i++) {
+ line = _lines.at(i);
+ line->setPos(0, line->pos().y() + offset);
+ }
+ }
+
// update sceneRect
- if(atBottom) {
- setSceneRect(sceneRect().adjusted(0, 0, 0, h));
- emit sceneHeightChanged(h);
+ if(atTop || moveTop) {
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
} else {
- setSceneRect(sceneRect().adjusted(0, h, 0, 0));
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, h));
+ emit lastLineChanged(_lines.last());
}
+
}
void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) {
bool atTop = (start == 0);
bool atBottom = (end == _lines.count() - 1);
-
- // right now this method doesn't properly handle messages that are removed at an arbitrary point
- Q_ASSERT(atBottom || atTop);
+ bool moveTop = false;
// remove items from scene
QList<ChatLine *>::iterator lineIter = _lines.begin() + start;
_lines.at(i)->setRow(i);
}
+ // update selection
+ if(_selectionStart >= 0) {
+ int offset = end - start + 1;
+ if(_selectionStart >= start)
+ _selectionStart -= offset;
+ if(_selectionEnd >= start)
+ _selectionEnd -= offset;
+ if(_firstSelectionRow >= start)
+ _firstSelectionRow -= offset;
+ if(_lastSelectionRow >= start)
+ _lastSelectionRow -= offset;
+ }
+
+ // neither removing at bottom or top means we have to move items...
+ if(!(atTop || atBottom)) {
+ qreal offset = h;
+ int moveStart = 0;
+ int moveEnd = _lines.count() - 1;
+ ChatLine *line = 0;
+ if(start > _lines.count() - end) {
+ // move top part
+ moveTop = true;
+ moveEnd = start - 1;
+ } else {
+ // move bottom part
+ moveStart = start;
+ offset = -offset;
+ }
+ for(int i = moveStart; i <= moveEnd; i++) {
+ line = _lines.at(i);
+ line->setPos(0, line->pos().y() + offset);
+ }
+ }
+
// update sceneRect
- if(atBottom) {
- setSceneRect(sceneRect().adjusted(0, 0, 0, -h));
+ if(atTop || moveTop) {
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
} else {
- setSceneRect(sceneRect().adjusted(0, h, 0, 0));
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, -h));
}
}
+void ChatScene::updateForViewport(qreal width, qreal height) {
+ _viewportHeight = height;
+ setWidth(width);
+}
+
+// setWidth is used for 2 things:
+// a) updating the scene to fit the width of the corresponding view
+// b) to update the positions of the items if a columhandle has changed it's position
+// forceReposition is true in the second case
+// this method features some codeduplication for the sake of performance
void ChatScene::setWidth(qreal width, bool forceReposition) {
- if(width == sceneRect().width() && !forceReposition)
+ if(width == _sceneRect.width() && !forceReposition)
return;
- qreal oldHeight = sceneRect().height();
- qreal y = sceneRect().y();
- qreal linePos = y;
-
- foreach(ChatLine *line, _lines) {
- line->setPos(0, linePos);
- linePos += line->setGeometry(width);
+// clock_t startT = clock();
+
+ qreal linePos = _sceneRect.y() + _sceneRect.height();
+ qreal yBottom = linePos;
+ QList<ChatLine *>::iterator lineIter = _lines.end();
+ QList<ChatLine *>::iterator lineIterBegin = _lines.begin();
+ ChatLine *line = 0;
+ qreal lineHeight = 0;
+ qreal contentsWidth = width - secondColumnHandle()->sceneRight();
+
+ if(forceReposition) {
+ qreal timestampWidth = firstColumnHandle()->sceneLeft();
+ qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
+ QPointF senderPos(firstColumnHandle()->sceneRight(), 0);
+ QPointF contentsPos(secondColumnHandle()->sceneRight(), 0);
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ line = *lineIter;
+ lineHeight = line->setColumns(timestampWidth, senderWidth, contentsWidth, senderPos, contentsPos);
+ linePos -= lineHeight;
+ line->setPos(0, linePos);
+ }
+ } else {
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ line = *lineIter;
+ lineHeight = line->setGeometryByWidth(width, contentsWidth);
+ linePos -= lineHeight;
+ line->setPos(0, linePos);
+ }
}
- qreal height = linePos - y;
-
- setSceneRect(QRectF(0, y, width, height));
+ updateSceneRect(QRectF(0, linePos, width, yBottom - linePos));
setHandleXLimits();
- qreal dh = height - oldHeight;
- if(dh > 0)
- emit sceneHeightChanged(dh);
+// clock_t endT = clock();
+// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
void ChatScene::handlePositionChanged(qreal xpos) {
oldx = secondColHandlePos;
secondColHandlePos = xpos;
}
- QtUiSettings s;
- s.setValue(QString("ChatView/%1/FirstColumnHandlePos").arg(_idString), firstColHandlePos);
- s.setValue(QString("ChatView/%1/SecondColumnHandlePos").arg(_idString), secondColHandlePos);
- s.setValue(QString("ChatView/DefaultFirstColumnHandlePos"), firstColHandlePos);
- s.setValue(QString("ChatView/DefaultSecondColumnHandlePos"), secondColHandlePos);
+
+ ChatViewSettings viewSettings(this);
+ viewSettings.setValue("FirstColumnHandlePos", firstColHandlePos);
+ viewSettings.setValue("SecondColumnHandlePos", secondColHandlePos);
+
+ ChatViewSettings defaultSettings;
+ defaultSettings.setValue("FirstColumnHandlePos", firstColHandlePos);
+ defaultSettings.setValue("SecondColumnHandlePos", secondColHandlePos);
setWidth(width(), true); // readjust all chatlines
// we get ugly redraw errors if we don't update this explicitly... :(
}
void ChatScene::setHandleXLimits() {
- firstColHandle->setXLimits(0, secondColumnHandleRect().left());
- secondColHandle->setXLimits(firstColumnHandleRect().right(), width() - minContentsWidth);
+ firstColHandle->setXLimits(0, secondColHandle->sceneLeft());
+ secondColHandle->setXLimits(firstColHandle->sceneRight(), width() - minContentsWidth);
}
void ChatScene::setSelectingItem(ChatItem *item) {
void ChatScene::updateSelection(const QPointF &pos) {
// This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
// it has the full height. From this item, we can then determine the row index and hence the ChatLine.
- ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColumnHandleRect().right() + 1, pos.y())));
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandle->sceneRight() + 1, pos.y())));
if(!contentItem) return;
int curRow = contentItem->row();
int curColumn;
- if(pos.x() > secondColumnHandleRect().right()) curColumn = ChatLineModel::ContentsColumn;
+ if(pos.x() > secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn;
else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
else curColumn = ChatLineModel::TimestampColumn;
}
void ChatScene::requestBacklog() {
- static const int REQUEST_COUNT = 50;
+ static const int REQUEST_COUNT = 500;
int backlogSize = model()->rowCount();
if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) {
QModelIndex msgIdx = model()->index(0, 0);
return ChatLineModel::ContentsColumn;
}
+
+void ChatScene::updateSceneRect(const QRectF &rect) {
+ _sceneRect = rect;
+ setSceneRect(rect);
+}