/***************************************************************************
- * Copyright (C) 2005-07 by the Quassel IRC Team *
+ * Copyright (C) 2005-08 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
***************************************************************************/
#include <QGraphicsSceneMouseEvent>
+#include <QPersistentModelIndex>
#include "buffer.h"
#include "chatitem.h"
#include "chatscene.h"
#include "quasselui.h"
-ChatScene::ChatScene(Buffer *buf, QObject *parent) : QGraphicsScene(parent) {
- _buffer = buf;
-
- foreach(AbstractUiMsg *msg, buf->contents()) {
- appendMsg(msg);
+ChatScene::ChatScene(MessageModel *model, QObject *parent) : QGraphicsScene(parent), _model(model) {
+ connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsInserted(const QModelIndex &, int, int)));
+ for(int i = 0; i < model->rowCount(); i++) {
+ ChatItem *item = new ChatItem(QPersistentModelIndex(model->index(i, 2)));
+ addItem(item);
+ item->setPos(30, i*item->boundingRect().height());
}
- connect(buf, SIGNAL(msgAppended(AbstractUiMsg *)), this, SLOT(appendMsg(AbstractUiMsg *)));
- connect(buf, SIGNAL(msgPrepended(AbstractUiMsg *)), this, SLOT(prependMsg(AbstractUiMsg *)));
+
+
}
ChatScene::~ChatScene() {
}
-void ChatScene::appendMsg(AbstractUiMsg * msg) {
- ChatLine *line = dynamic_cast<ChatLine*>(msg);
- Q_ASSERT(line);
- _lines.append(line);
- addItem(line);
- line->setPos(0, _lines.count() * 30);
- line->setColumnWidths(80, 80, 400);
-}
-
-void ChatScene::prependMsg(AbstractUiMsg * msg) {
- ChatLine *line = dynamic_cast<ChatLine*>(msg);
- Q_ASSERT(line); qDebug() << "prepending";
- _lines.prepend(line);
- addItem(line);
- line->setPos(0, _lines.count() * 30);
-}
void ChatScene::mousePressEvent ( QGraphicsSceneMouseEvent * mouseEvent ) {
+ /*
qDebug() << "recv" << mouseEvent->scenePos();
ChatLine *line = static_cast<ChatLine*>(itemAt(mouseEvent->scenePos()));
ChatItem *item = static_cast<ChatItem*>(itemAt(mouseEvent->scenePos()));
if(line) {
line->myMousePressEvent(mouseEvent);
} else QGraphicsScene::mousePressEvent(mouseEvent);
+ */
}